Use IEnumerable<T> for TypedListConverter.

This commit is contained in:
Huo Yaoyuan 2020-05-09 17:34:40 +08:00
parent 74cbe9306c
commit 80a193a616

View File

@ -9,12 +9,12 @@ using Newtonsoft.Json.Linq;
namespace osu.Game.IO.Serialization.Converters
{
/// <summary>
/// A type of <see cref="JsonConverter"/> that serializes a <see cref="List{T}"/> alongside
/// A type of <see cref="JsonConverter"/> that serializes an <see cref="IEnumerable{T}"/> alongside
/// a lookup table for the types contained. The lookup table is used in deserialization to
/// reconstruct the objects with their original types.
/// </summary>
/// <typeparam name="T">The type of objects contained in the <see cref="List{T}"/> this attribute is attached to.</typeparam>
public class TypedListConverter<T> : JsonConverter<List<T>>
/// <typeparam name="T">The type of objects contained in the <see cref="IEnumerable{T}"/> this attribute is attached to.</typeparam>
public class TypedListConverter<T> : JsonConverter<IEnumerable<T>>
{
private readonly bool requiresTypeVersion;
@ -36,7 +36,7 @@ namespace osu.Game.IO.Serialization.Converters
this.requiresTypeVersion = requiresTypeVersion;
}
public override List<T> ReadJson(JsonReader reader, Type objectType, List<T> existingValue, bool hasExistingValue, JsonSerializer serializer)
public override IEnumerable<T> ReadJson(JsonReader reader, Type objectType, IEnumerable<T> existingValue, bool hasExistingValue, JsonSerializer serializer)
{
var list = new List<T>();
@ -57,7 +57,7 @@ namespace osu.Game.IO.Serialization.Converters
return list;
}
public override void WriteJson(JsonWriter writer, List<T> value, JsonSerializer serializer)
public override void WriteJson(JsonWriter writer, IEnumerable<T> value, JsonSerializer serializer)
{
var lookupTable = new List<string>();
var objects = new List<JObject>();