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Merge pull request #1603 from santerinogelainen/header-button-should-derive
Fix beatmap overlay buttons not conforming to design
This commit is contained in:
commit
805c61d032
@ -14,10 +14,10 @@ namespace osu.Game.Overlays.BeatmapSet
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public DownloadButton(string title, string subtitle)
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{
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Width = 120;
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RelativeSizeAxes = Axes.Y;
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Child = new Container
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Add(new Container
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{
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Depth = -1,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Horizontal = 10 },
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Children = new Drawable[]
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@ -53,7 +53,7 @@ namespace osu.Game.Overlays.BeatmapSet
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Margin = new MarginPadding { Right = 5 },
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},
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},
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};
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});
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -15,13 +16,12 @@ namespace osu.Game.Overlays.BeatmapSet
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{
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public readonly Bindable<bool> Favourited = new Bindable<bool>();
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public FavouriteButton()
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.Y;
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Container pink;
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SpriteIcon icon;
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Children = new Drawable[]
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AddRange(new Drawable[]
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{
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pink = new Container
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{
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@ -51,7 +51,7 @@ namespace osu.Game.Overlays.BeatmapSet
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Size = new Vector2(18),
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Shadow = false,
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},
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};
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});
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Favourited.ValueChanged += value =>
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{
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@ -2,44 +2,27 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Framework.Allocation;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class HeaderButton : OsuClickableContainer
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public class HeaderButton : TriangleButton
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{
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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public HeaderButton()
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{
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CornerRadius = 3;
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Masking = true;
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Height = 0;
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RelativeSizeAxes = Axes.Y;
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}
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.FromHex(@"094c5f"),
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},
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new Triangles
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{
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RelativeSizeAxes = Axes.Both,
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ColourLight = OsuColour.FromHex(@"0f7c9b"),
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ColourDark = OsuColour.FromHex(@"094c5f"),
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TriangleScale = 1.5f,
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},
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content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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};
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[BackgroundDependencyLoader]
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private void load()
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{
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BackgroundColour = OsuColour.FromHex(@"094c5f");
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Triangles.ColourLight = OsuColour.FromHex(@"0f7c9b");
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Triangles.ColourDark = OsuColour.FromHex(@"094c5f");
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Triangles.TriangleScale = 1.5f;
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}
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}
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}
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