Handle GlobalAction.Back

This commit is contained in:
TocoToucan 2018-04-29 20:15:09 +03:00
parent 42aa02579b
commit 804b59ee80
2 changed files with 55 additions and 22 deletions

View File

@ -6,22 +6,24 @@
using System.Linq;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Input.Bindings;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio;
using osu.Framework.Configuration;
using osu.Framework.Threading;
namespace osu.Game.Screens.Menu
{
public class ButtonSystem : Container, IStateful<MenuState>
public class ButtonSystem : Container, IStateful<MenuState>, IKeyBindingHandler<GlobalAction>
{
public event Action<MenuState> StateChanged;
@ -146,7 +148,16 @@ protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
case Key.Space:
logo?.TriggerOnClick(state);
return true;
case Key.Escape:
}
return false;
}
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Back:
switch (State)
{
case MenuState.TopLevel:
@ -155,14 +166,26 @@ protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
case MenuState.Play:
backButton.TriggerOnClick();
return true;
default:
return false;
}
default:
return false;
}
return false;
}
public bool OnReleased(GlobalAction action)
{
switch (action)
{
case GlobalAction.Back:
return true;
default:
return false;
}
}
private void onPlay()
{
State = MenuState.Play;
@ -337,6 +360,7 @@ private void updateLogoState(MenuState lastState = MenuState.Initial)
logo.ScaleTo(0.5f, 200, Easing.OutQuint);
break;
}
break;
case MenuState.EnteringMode:
logoTracking = true;

View File

@ -3,22 +3,22 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using OpenTK;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
using osu.Game.Screens.Menu;
using osu.Framework.Input;
using OpenTK.Input;
using OpenTK;
namespace osu.Game.Screens
{
public abstract class OsuScreen : Screen
public abstract class OsuScreen : Screen, IKeyBindingHandler<GlobalAction>
{
public BackgroundScreen Background { get; private set; }
@ -90,18 +90,27 @@ private void load(OsuGameBase game, OsuGame osuGame, AudioManager audio)
sampleExit = audio.Sample.Get(@"UI/screen-back");
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
public bool OnPressed(GlobalAction action)
{
if (args.Repeat || !IsCurrentScreen) return false;
switch (args.Key)
switch (action)
{
case Key.Escape:
case GlobalAction.Back:
Exit();
return true;
default:
return false;
}
}
return base.OnKeyDown(state, args);
public bool OnReleased(GlobalAction action)
{
switch (action)
{
case GlobalAction.Back:
return true;
default:
return false;
}
}
protected override void OnResuming(Screen last)