mirror of https://github.com/ppy/osu
Extract playfield scaling into a separate class
And make it more general.
This commit is contained in:
parent
b3424c14f1
commit
7fd7dc1538
|
@ -3,52 +3,37 @@
|
|||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
public abstract class Playfield : Container
|
||||
public abstract class Playfield : ScalableContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// The HitObjects contained in this Playfield.
|
||||
/// </summary>
|
||||
public HitObjectContainer HitObjects { get; private set; }
|
||||
|
||||
public Container<Drawable> ScaledContent;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
|
||||
private List<Playfield> nestedPlayfields;
|
||||
|
||||
/// <summary>
|
||||
/// All the <see cref="Playfield"/>s nested inside this playfield.
|
||||
/// </summary>
|
||||
public IReadOnlyList<Playfield> NestedPlayfields => nestedPlayfields;
|
||||
private List<Playfield> nestedPlayfields;
|
||||
|
||||
/// <summary>
|
||||
/// A container for keeping track of DrawableHitObjects.
|
||||
/// </summary>
|
||||
/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width.</param>
|
||||
protected Playfield(float? customWidth = null)
|
||||
/// <param name="customWidth">The width to scale the internal coordinate space to.
|
||||
/// May be null if scaling based on <paramref name="customHeight"/> is desired. If <paramref name="customHeight"/> is also null, no scaling will occur.
|
||||
/// </param>
|
||||
/// <param name="customHeight">The height to scale the internal coordinate space to.
|
||||
/// May be null if scaling based on <paramref name="customWidth"/> is desired. If <paramref name="customWidth"/> is also null, no scaling will occur.
|
||||
/// </param>
|
||||
protected Playfield(float? customWidth = null, float? customHeight = null)
|
||||
: base(customWidth, customHeight)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
AddInternal(ScaledContent = new ScaledContainer
|
||||
{
|
||||
CustomWidth = customWidth,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -94,22 +79,5 @@ protected void AddNested(Playfield otherPlayfield)
|
|||
/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
|
||||
|
||||
private class ScaledContainer : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// A value (in game pixels that we should scale our content to match).
|
||||
/// </summary>
|
||||
public float? CustomWidth;
|
||||
|
||||
//dividing by the customwidth will effectively scale our content to the required container size.
|
||||
protected override Vector2 DrawScale => CustomWidth.HasValue ? new Vector2(DrawSize.X / CustomWidth.Value) : base.DrawScale;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
RelativeChildSize = new Vector2(DrawScale.X, RelativeChildSize.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,86 @@
|
|||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="Container"/> which can have its internal coordinate system scaled to a specific size.
|
||||
/// </summary>
|
||||
public class ScalableContainer : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// The scaled content.
|
||||
/// </summary>
|
||||
public readonly Container ScaledContent;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
/// <summary>
|
||||
/// A <see cref="Container"/> which can have its internal coordinate system scaled to a specific size.
|
||||
/// </summary>
|
||||
/// <param name="customWidth">The width to scale the internal coordinate space to.
|
||||
/// May be null if scaling based on <paramref name="customHeight"/> is desired. If <paramref name="customHeight"/> is also null, no scaling will occur.
|
||||
/// </param>
|
||||
/// <param name="customHeight">The height to scale the internal coordinate space to.
|
||||
/// May be null if scaling based on <paramref name="customWidth"/> is desired. If <paramref name="customWidth"/> is also null, no scaling will occur.
|
||||
/// </param>
|
||||
public ScalableContainer(float? customWidth = null, float? customHeight = null)
|
||||
{
|
||||
AddInternal(ScaledContent = new ScaledContainer
|
||||
{
|
||||
CustomWidth = customWidth,
|
||||
CustomHeight = customHeight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = content = new Container { RelativeSizeAxes = Axes.Both }
|
||||
});
|
||||
}
|
||||
|
||||
public class ScaledContainer : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// The value to scale the width of the content to match.
|
||||
/// If null, <see cref="CustomHeight"/> is used.
|
||||
/// </summary>
|
||||
public float? CustomWidth;
|
||||
|
||||
/// <summary>
|
||||
/// The value to scale the height of the content to match.
|
||||
/// if null, <see cref="CustomWidth"/> is used.
|
||||
/// </summary>
|
||||
public float? CustomHeight;
|
||||
|
||||
/// <summary>
|
||||
/// The scale that is required for the size of the content to match <see cref="CustomWidth"/> and <see cref="CustomHeight"/>.
|
||||
/// </summary>
|
||||
private Vector2 sizeScale
|
||||
{
|
||||
get
|
||||
{
|
||||
if (CustomWidth.HasValue && CustomHeight.HasValue)
|
||||
return Vector2.Divide(DrawSize, new Vector2(CustomWidth.Value, CustomHeight.Value));
|
||||
if (CustomWidth.HasValue)
|
||||
return new Vector2(DrawSize.X / CustomWidth.Value);
|
||||
if (CustomHeight.HasValue)
|
||||
return new Vector2(DrawSize.Y / CustomHeight.Value);
|
||||
return Vector2.One;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Scale the content to the required container size by multiplying by <see cref="sizeScale"/>.
|
||||
/// </summary>
|
||||
protected override Vector2 DrawScale => sizeScale * base.DrawScale;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
RelativeChildSize = sizeScale;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -62,9 +62,14 @@ public abstract class ScrollingPlayfield : Playfield
|
|||
/// Creates a new <see cref="ScrollingPlayfield"/>.
|
||||
/// </summary>
|
||||
/// <param name="direction">The direction in which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
|
||||
/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width</param>
|
||||
protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null)
|
||||
: base(customWidth)
|
||||
/// <param name="customWidth">The width to scale the internal coordinate space to.
|
||||
/// May be null if scaling based on <paramref name="customHeight"/> is desired. If <paramref name="customHeight"/> is also null, no scaling will occur.
|
||||
/// </param>
|
||||
/// <param name="customHeight">The height to scale the internal coordinate space to.
|
||||
/// May be null if scaling based on <paramref name="customWidth"/> is desired. If <paramref name="customWidth"/> is also null, no scaling will occur.
|
||||
/// </param>
|
||||
protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null, float? customHeight = null)
|
||||
: base(customWidth, customHeight)
|
||||
{
|
||||
this.direction = direction;
|
||||
}
|
||||
|
|
|
@ -357,6 +357,7 @@
|
|||
<Compile Include="Overlays\Social\SocialPanel.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
|
||||
<Compile Include="Rulesets\Objects\HitWindows.cs" />
|
||||
<Compile Include="Rulesets\UI\ScalableContainer.cs" />
|
||||
<Compile Include="Screens\Play\PlayerSettings\VisualSettings.cs" />
|
||||
<Compile Include="Rulesets\Objects\CatmullApproximator.cs" />
|
||||
<Compile Include="Rulesets\UI\HitObjectContainer.cs" />
|
||||
|
|
Loading…
Reference in New Issue