Move swells on top of the playfield when they reach the hit target.

This commit is contained in:
smoogipooo 2017-03-29 09:01:40 +09:00
parent 6bee57c94f
commit 7fc68864be
2 changed files with 29 additions and 6 deletions

View File

@ -19,6 +19,12 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public class DrawableSwell : DrawableTaikoHitObject
{
/// <summary>
/// Invoked when the swell has reached the hit target, i.e. when CurrentTime >= StartTime.
/// This is only ever invoked once.
/// </summary>
public event Action OnStart;
private const float target_ring_thick_border = 4f;
private const float target_ring_thin_border = 1f;
private const float target_ring_scale = 5f;
@ -35,6 +41,8 @@ public class DrawableSwell : DrawableTaikoHitObject
private readonly CircularContainer targetRing;
private readonly CircularContainer innerRing;
private bool hasStarted;
public DrawableSwell(Swell swell)
: base(swell)
{
@ -176,7 +184,16 @@ protected override void UpdateState(ArmedState state)
protected override void UpdateScrollPosition(double time)
{
base.UpdateScrollPosition(Math.Min(time, HitObject.StartTime));
// Make the swell stop at the hit target
double t = Math.Min(HitObject.StartTime, time);
if (t == HitObject.StartTime && !hasStarted)
{
OnStart?.Invoke();
hasStarted = true;
}
base.UpdateScrollPosition(t);
}
protected override bool HandleKeyPress(Key key)

View File

@ -14,6 +14,7 @@
using osu.Framework.Graphics.Containers;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Primitives;
using osu.Game.Modes.Taiko.Objects.Drawable;
namespace osu.Game.Modes.Taiko.UI
{
@ -52,7 +53,7 @@ public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgement>
private readonly Container<DrawableTaikoJudgement> judgementContainer;
private readonly Container hitObjectContainer;
//private Container topLevelHitContainer;
private Container topLevelHitContainer;
private readonly Container leftBackgroundContainer;
private readonly Container rightBackgroundContainer;
private readonly Box leftBackground;
@ -154,10 +155,10 @@ public TaikoPlayfield()
},
}
},
//topLevelHitContainer = new Container
//{
// RelativeSizeAxes = Axes.Both,
//}
topLevelHitContainer = new Container
{
RelativeSizeAxes = Axes.Both,
}
});
}
@ -177,6 +178,11 @@ public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgement> h)
h.Scale = new Vector2(PLAYFIELD_SCALE);
base.Add(h);
// Swells should be moved at the very top of the playfield when they reach the hit target
var swell = h as DrawableSwell;
if (swell != null)
swell.OnStart += () => topLevelHitContainer.Add(swell.CreateProxy());
}
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject)