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Add test coverage of song select score presentation failures
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@ -9,8 +9,10 @@ using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Online.API;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Scoring;
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@ -92,6 +94,31 @@ namespace osu.Game.Tests.Visual.Navigation
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returnToMenu();
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}
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[Test]
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public void TestFromSongSelectWithFilter([Values] ScorePresentType type)
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{
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AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke());
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AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
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AddStep("filter to nothing", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).FilterControl.CurrentTextSearch.Value = "fdsajkl;fgewq");
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AddUntilStep("wait for no results", () => Beatmap.IsDefault);
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var firstImport = importScore(1, new CatchRuleset().RulesetInfo);
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presentAndConfirm(firstImport, type);
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}
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[Test]
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public void TestFromSongSelectWithConvertRulesetChange([Values] ScorePresentType type)
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{
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AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke());
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AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
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AddStep("set convert to false", () => Game.LocalConfig.SetValue(OsuSetting.ShowConvertedBeatmaps, false));
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var firstImport = importScore(1, new CatchRuleset().RulesetInfo);
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presentAndConfirm(firstImport, type);
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}
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[Test]
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public void TestFromSongSelect([Values] ScorePresentType type)
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{
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