mirror of https://github.com/ppy/osu
Add global statistics output for all realm reads/writes
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5a4a07b146
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@ -14,14 +14,14 @@
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Statistics;
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using osu.Game.Configuration;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Input.Bindings;
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using osu.Game.Models;
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using osu.Game.Skinning;
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using osu.Game.Stores;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Stores;
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using Realms;
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using Realms.Exceptions;
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@ -85,6 +85,14 @@ public class RealmAccess : IDisposable
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private static readonly GlobalStatistic<int> total_subscriptions = GlobalStatistics.Get<int>(@"Realm", @"Subscriptions");
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private static readonly GlobalStatistic<int> total_reads_update = GlobalStatistics.Get<int>(@"Realm", @"Reads (Update)");
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private static readonly GlobalStatistic<int> total_reads_async = GlobalStatistics.Get<int>(@"Realm", @"Reads (Async)");
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private static readonly GlobalStatistic<int> total_writes_update = GlobalStatistics.Get<int>(@"Realm", @"Writes (Update)");
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private static readonly GlobalStatistic<int> total_writes_async = GlobalStatistics.Get<int>(@"Realm", @"Writes (Async)");
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private readonly object realmLock = new object();
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private Realm? updateRealm;
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@ -213,8 +221,12 @@ private void cleanupPendingDeletions()
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public T Run<T>(Func<Realm, T> action)
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{
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if (ThreadSafety.IsUpdateThread)
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{
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total_reads_update.Value++;
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return action(Realm);
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}
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total_reads_async.Value++;
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using (var realm = getRealmInstance())
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return action(realm);
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}
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@ -226,9 +238,13 @@ public T Run<T>(Func<Realm, T> action)
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public void Run(Action<Realm> action)
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{
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if (ThreadSafety.IsUpdateThread)
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{
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total_reads_update.Value++;
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action(Realm);
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}
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else
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{
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total_reads_async.Value++;
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using (var realm = getRealmInstance())
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action(realm);
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}
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@ -241,9 +257,14 @@ public void Run(Action<Realm> action)
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public void Write(Action<Realm> action)
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{
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if (ThreadSafety.IsUpdateThread)
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{
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total_writes_update.Value++;
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Realm.Write(action);
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}
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else
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{
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total_writes_async.Value++;
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using (var realm = getRealmInstance())
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realm.Write(action);
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}
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