Require holding back button to quit gameplay

Avoids accidental presses and streamlines logic with on-screen element.
This commit is contained in:
Dean Herbert 2018-11-07 01:47:02 +09:00
parent 5eecdffa5d
commit 7f73fc2d39
4 changed files with 41 additions and 13 deletions

View File

@ -13,25 +13,25 @@ using OpenTK.Input;
namespace osu.Game.Tests.Visual
{
[Description("'Hold to Quit' UI element")]
public class TestCaseQuitButton : ManualInputManagerTestCase
public class TestCaseHoldForMenuButton : ManualInputManagerTestCase
{
private bool exitAction;
[BackgroundDependencyLoader]
private void load()
{
QuitButton quitButton;
HoldForMenuButton holdForMenuButton;
Add(quitButton = new QuitButton
Add(holdForMenuButton = new HoldForMenuButton
{
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
Action = () => exitAction = true
});
var text = quitButton.Children.OfType<SpriteText>().First();
var text = holdForMenuButton.Children.OfType<SpriteText>().First();
AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(quitButton));
AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(holdForMenuButton));
AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One));
AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual
AddStep("Trigger exit action", () =>
{
exitAction = false;
InputManager.MoveMouseTo(quitButton);
InputManager.MoveMouseTo(holdForMenuButton);
InputManager.PressButton(MouseButton.Left);
});
@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual
AddAssert("action not triggered", () => !exitAction);
AddStep("Trigger exit action", () => InputManager.PressButton(MouseButton.Left));
AddUntilStep(() => exitAction, $"{nameof(quitButton.Action)} was triggered");
AddUntilStep(() => exitAction, $"{nameof(holdForMenuButton.Action)} was triggered");
}
}
}

View File

@ -8,16 +8,18 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using OpenTK;
namespace osu.Game.Screens.Play.HUD
{
public class QuitButton : FillFlowContainer
public class HoldForMenuButton : FillFlowContainer
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
@ -30,7 +32,7 @@ namespace osu.Game.Screens.Play.HUD
private readonly OsuSpriteText text;
public QuitButton()
public HoldForMenuButton()
{
Direction = FillDirection.Horizontal;
Spacing = new Vector2(20, 0);
@ -79,7 +81,7 @@ namespace osu.Game.Screens.Play.HUD
Alpha, MathHelper.Clamp(1 - positionalAdjust, 0.04f, 1), 0, 200, Easing.OutQuint);
}
private class Button : HoldToConfirmContainer
private class Button : HoldToConfirmContainer, IKeyBindingHandler<GlobalAction>
{
private SpriteIcon icon;
private CircularProgress circularProgress;
@ -90,6 +92,30 @@ namespace osu.Game.Screens.Play.HUD
public Action HoverGained;
public Action HoverLost;
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Back:
BeginConfirm();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action)
{
switch (action)
{
case GlobalAction.Back:
AbortConfirm();
return true;
}
return false;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{

View File

@ -34,7 +34,7 @@ namespace osu.Game.Screens.Play
public readonly HealthDisplay HealthDisplay;
public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay;
public readonly QuitButton HoldToQuit;
public readonly HoldForMenuButton HoldToQuit;
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
private Bindable<bool> showHud;
@ -69,7 +69,7 @@ namespace osu.Game.Screens.Play
Children = new Drawable[]
{
KeyCounter = CreateKeyCounter(adjustableClock as IFrameBasedClock),
HoldToQuit = CreateQuitButton(),
HoldToQuit = CreateHoldForMenuButton(),
}
}
}
@ -219,7 +219,7 @@ namespace osu.Game.Screens.Play
RelativeSizeAxes = Axes.X,
};
protected virtual QuitButton CreateQuitButton() => new QuitButton
protected virtual HoldForMenuButton CreateHoldForMenuButton() => new HoldForMenuButton
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,

View File

@ -35,6 +35,8 @@ namespace osu.Game.Screens.Play
{
public class Player : ScreenWithBeatmapBackground, IProvideCursor
{
protected override bool AllowBackButton => false; // handled by HoldForMenuButton
protected override float BackgroundParallaxAmount => 0.1f;
protected override bool HideOverlaysOnEnter => true;