From 7f189080b91a0d8d7a082b28b023eb939c86b023 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 12 Jan 2018 17:43:56 +0900 Subject: [PATCH] Move fail override back to abstract implementation --- osu.Game/Rulesets/Mods/ModAutoplay.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAutoplay.cs b/osu.Game/Rulesets/Mods/ModAutoplay.cs index a0752acb1a..3356a56c33 100644 --- a/osu.Game/Rulesets/Mods/ModAutoplay.cs +++ b/osu.Game/Rulesets/Mods/ModAutoplay.cs @@ -11,25 +11,24 @@ namespace osu.Game.Rulesets.Mods { - public class ModAutoplay : ModAutoplay, IApplicableToRulesetContainer, IApplicableFailOverride + public class ModAutoplay : ModAutoplay, IApplicableToRulesetContainer where T : HitObject { protected virtual Score CreateReplayScore(Beatmap beatmap) => new Score { Replay = new Replay() }; public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0; - public bool AllowFail => false; - public virtual void ApplyToRulesetContainer(RulesetContainer rulesetContainer) => rulesetContainer.SetReplay(CreateReplayScore(rulesetContainer.Beatmap)?.Replay); } - public abstract class ModAutoplay : Mod + public abstract class ModAutoplay : Mod, IApplicableFailOverride { public override string Name => "Autoplay"; public override string ShortenedName => "AT"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_auto; public override string Description => "Watch a perfect automated play through the song"; public override double ScoreMultiplier => 0; + public bool AllowFail => false; public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) }; } }