mirror of https://github.com/ppy/osu
Move fail override back to abstract implementation
This commit is contained in:
parent
9a77005d2e
commit
7f189080b9
|
@ -11,25 +11,24 @@
|
|||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>, IApplicableFailOverride
|
||||
public class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
|
||||
where T : HitObject
|
||||
{
|
||||
protected virtual Score CreateReplayScore(Beatmap<T> beatmap) => new Score { Replay = new Replay() };
|
||||
|
||||
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
|
||||
|
||||
public bool AllowFail => false;
|
||||
|
||||
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplay(CreateReplayScore(rulesetContainer.Beatmap)?.Replay);
|
||||
}
|
||||
|
||||
public abstract class ModAutoplay : Mod
|
||||
public abstract class ModAutoplay : Mod, IApplicableFailOverride
|
||||
{
|
||||
public override string Name => "Autoplay";
|
||||
public override string ShortenedName => "AT";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_auto;
|
||||
public override string Description => "Watch a perfect automated play through the song";
|
||||
public override double ScoreMultiplier => 0;
|
||||
public bool AllowFail => false;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue