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Add replacements for mod overlays used by game
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osu.Game/Overlays/Mods/UserModSelectScreen.cs
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osu.Game/Overlays/Mods/UserModSelectScreen.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Game.Rulesets.Mods;
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using osuTK.Input;
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namespace osu.Game.Overlays.Mods
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{
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public class UserModSelectScreen : ModSelectScreen
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{
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protected override ModColumn CreateModColumn(ModType modType, Key[] toggleKeys = null) => new UserModColumn(modType, false, toggleKeys);
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private class UserModColumn : ModColumn
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{
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public UserModColumn(ModType modType, bool allowBulkSelection, [CanBeNull] Key[] toggleKeys = null)
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: base(modType, allowBulkSelection, toggleKeys)
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{
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}
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protected override ModPanel CreateModPanel(Mod mod) => new IncompatibilityDisplayingModPanel(mod);
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}
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}
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}
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osu.Game/Screens/OnlinePlay/FreeModSelectScreen.cs
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osu.Game/Screens/OnlinePlay/FreeModSelectScreen.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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using osuTK.Input;
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namespace osu.Game.Screens.OnlinePlay
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{
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public class FreeModSelectScreen : ModSelectScreen
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{
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protected override bool AllowConfiguration => false;
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protected override bool ShowTotalMultiplier => false;
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public new Func<Mod, bool> IsValidMod
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{
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get => base.IsValidMod;
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set => base.IsValidMod = m => m.HasImplementation && m.UserPlayable && value.Invoke(m);
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}
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public FreeModSelectScreen()
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{
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IsValidMod = _ => true;
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}
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protected override ModColumn CreateModColumn(ModType modType, Key[] toggleKeys = null) => new ModColumn(modType, true, toggleKeys);
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}
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}
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