Merge pull request #3627 from smoogipoo/fix-beatmap-version

Preserve the beatmap's version when using databased BeatmapInfo
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Dean Herbert 2018-10-23 17:24:23 +09:00 committed by GitHub
commit 7ed6520052
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4 changed files with 28 additions and 2 deletions

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@ -8,11 +8,13 @@ using OpenTK.Graphics;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
using System.Linq; using System.Linq;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Timing; using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -21,6 +23,25 @@ namespace osu.Game.Tests.Beatmaps.Formats
[TestFixture] [TestFixture]
public class LegacyBeatmapDecoderTest public class LegacyBeatmapDecoderTest
{ {
[Test]
public void TestDecodeBeatmapVersion()
{
using (var resStream = Resource.OpenResource("beatmap-version.osu"))
using (var stream = new StreamReader(resStream))
{
var decoder = Decoder.GetDecoder<Beatmap>(stream);
stream.BaseStream.Position = 0;
stream.DiscardBufferedData();
var working = new TestWorkingBeatmap(decoder.Decode(stream));
Assert.AreEqual(6, working.BeatmapInfo.BeatmapVersion);
Assert.AreEqual(6, working.Beatmap.BeatmapInfo.BeatmapVersion);
Assert.AreEqual(6, working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapVersion);
}
}
[Test] [Test]
public void TestDecodeBeatmapGeneral() public void TestDecodeBeatmapGeneral()
{ {

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@ -0,0 +1 @@
osu file format v6

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@ -19,7 +19,6 @@ namespace osu.Game.Beatmaps
[JsonIgnore] [JsonIgnore]
public int ID { get; set; } public int ID { get; set; }
//TODO: should be in database
public int BeatmapVersion; public int BeatmapVersion;
private int? onlineBeatmapID; private int? onlineBeatmapID;

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@ -41,8 +41,13 @@ namespace osu.Game.Beatmaps
beatmap = new RecyclableLazy<IBeatmap>(() => beatmap = new RecyclableLazy<IBeatmap>(() =>
{ {
var b = GetBeatmap() ?? new Beatmap(); var b = GetBeatmap() ?? new Beatmap();
// use the database-backed info.
// The original beatmap version needs to be preserved as the database doesn't contain it
BeatmapInfo.BeatmapVersion = b.BeatmapInfo.BeatmapVersion;
// Use the database-backed info for more up-to-date values (beatmap id, ranked status, etc)
b.BeatmapInfo = BeatmapInfo; b.BeatmapInfo = BeatmapInfo;
return b; return b;
}); });