diff --git a/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs b/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs
index 23a8740f3d..ebbffb5143 100644
--- a/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs
+++ b/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs
@@ -5,23 +5,32 @@ using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Difficulty.Preprocessing
{
+ ///
+ /// Wraps a and provides additional information to be used for difficulty calculation.
+ ///
public class DifficultyHitObject
{
///
- /// Milliseconds elapsed since the of the previous .
- ///
- public double DeltaTime { get; private set; }
-
- ///
- /// The this refers to.
+ /// The this wraps.
///
public readonly HitObject BaseObject;
///
- /// The previous to .
+ /// The last which occurs before .
///
public readonly HitObject LastObject;
+ ///
+ /// Amount of time elapsed between and .
+ ///
+ public readonly double DeltaTime;
+
+ ///
+ /// Creates a new .
+ ///
+ /// The which this wraps.
+ /// The last which occurs before in the beatmap.
+ /// The rate at which the gameplay clock is run at.
public DifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate)
{
BaseObject = hitObject;