diff --git a/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs b/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs index 23a8740f3d..ebbffb5143 100644 --- a/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs +++ b/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs @@ -5,23 +5,32 @@ using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Difficulty.Preprocessing { + /// + /// Wraps a and provides additional information to be used for difficulty calculation. + /// public class DifficultyHitObject { /// - /// Milliseconds elapsed since the of the previous . - /// - public double DeltaTime { get; private set; } - - /// - /// The this refers to. + /// The this wraps. /// public readonly HitObject BaseObject; /// - /// The previous to . + /// The last which occurs before . /// public readonly HitObject LastObject; + /// + /// Amount of time elapsed between and . + /// + public readonly double DeltaTime; + + /// + /// Creates a new . + /// + /// The which this wraps. + /// The last which occurs before in the beatmap. + /// The rate at which the gameplay clock is run at. public DifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate) { BaseObject = hitObject;