diff --git a/README.md b/README.md
index dc3ee63844..d3e9ca5121 100644
--- a/README.md
+++ b/README.md
@@ -9,7 +9,9 @@
[![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu)
[![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy)
-Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename *osu!lazer*. Pew pew.
+A free-to-win rhythm game. Rhythm is just a *click* away!
+
+The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename *osu!lazer*. Pew pew.
## Status
diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj
index 7a99c70999..62e8f7c518 100644
--- a/osu.Desktop/osu.Desktop.csproj
+++ b/osu.Desktop/osu.Desktop.csproj
@@ -3,7 +3,7 @@
netcoreapp3.1
WinExe
true
- click the circles. to the beat.
+ A free-to-win rhythm game. Rhythm is just a *click* away!
osu!
osu!lazer
osu!lazer
diff --git a/osu.Desktop/osu.nuspec b/osu.Desktop/osu.nuspec
index a919d54f38..2fc6009183 100644
--- a/osu.Desktop/osu.nuspec
+++ b/osu.Desktop/osu.nuspec
@@ -9,8 +9,7 @@
https://osu.ppy.sh/
https://puu.sh/tYyXZ/9a01a5d1b0.ico
false
- click the circles. to the beat.
- click the circles.
+ A free-to-win rhythm game. Rhythm is just a *click* away!
testing
Copyright (c) 2020 ppy Pty Ltd
en-AU
diff --git a/osu.Game/Overlays/Toolbar/Toolbar.cs b/osu.Game/Overlays/Toolbar/Toolbar.cs
index 5bdd86c671..beac6adc59 100644
--- a/osu.Game/Overlays/Toolbar/Toolbar.cs
+++ b/osu.Game/Overlays/Toolbar/Toolbar.cs
@@ -118,9 +118,9 @@ namespace osu.Game.Overlays.Toolbar
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomLeft,
Alpha = 0,
- Height = 90,
+ Height = 100,
Colour = ColourInfo.GradientVertical(
- OsuColour.Gray(0.1f).Opacity(0.5f), OsuColour.Gray(0.1f).Opacity(0)),
+ OsuColour.Gray(0).Opacity(0.9f), OsuColour.Gray(0).Opacity(0)),
},
};
}
diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs
index 30e5e9702e..5ba7a8ddc3 100644
--- a/osu.Game/Screens/Menu/ButtonSystem.cs
+++ b/osu.Game/Screens/Menu/ButtonSystem.cs
@@ -324,10 +324,9 @@ namespace osu.Game.Screens.Menu
bool impact = logo.Scale.X > 0.6f;
- if (lastState == ButtonSystemState.Initial)
- logo.ScaleTo(0.5f, 200, Easing.In);
+ logo.ScaleTo(0.5f, 200, Easing.In);
- logoTrackingContainer.StartTracking(logo, lastState == ButtonSystemState.EnteringMode ? 0 : 200, Easing.In);
+ logoTrackingContainer.StartTracking(logo, 200, Easing.In);
logoDelayedAction?.Cancel();
logoDelayedAction = Scheduler.AddDelayed(() =>