diff --git a/README.md b/README.md index dc3ee63844..d3e9ca5121 100644 --- a/README.md +++ b/README.md @@ -9,7 +9,9 @@ [![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu) [![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy) -Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename *osu!lazer*. Pew pew. +A free-to-win rhythm game. Rhythm is just a *click* away! + +The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename *osu!lazer*. Pew pew. ## Status diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj index 7a99c70999..62e8f7c518 100644 --- a/osu.Desktop/osu.Desktop.csproj +++ b/osu.Desktop/osu.Desktop.csproj @@ -3,7 +3,7 @@ netcoreapp3.1 WinExe true - click the circles. to the beat. + A free-to-win rhythm game. Rhythm is just a *click* away! osu! osu!lazer osu!lazer diff --git a/osu.Desktop/osu.nuspec b/osu.Desktop/osu.nuspec index a919d54f38..2fc6009183 100644 --- a/osu.Desktop/osu.nuspec +++ b/osu.Desktop/osu.nuspec @@ -9,8 +9,7 @@ https://osu.ppy.sh/ https://puu.sh/tYyXZ/9a01a5d1b0.ico false - click the circles. to the beat. - click the circles. + A free-to-win rhythm game. Rhythm is just a *click* away! testing Copyright (c) 2020 ppy Pty Ltd en-AU diff --git a/osu.Game/Overlays/Toolbar/Toolbar.cs b/osu.Game/Overlays/Toolbar/Toolbar.cs index 5bdd86c671..beac6adc59 100644 --- a/osu.Game/Overlays/Toolbar/Toolbar.cs +++ b/osu.Game/Overlays/Toolbar/Toolbar.cs @@ -118,9 +118,9 @@ namespace osu.Game.Overlays.Toolbar RelativeSizeAxes = Axes.X, Anchor = Anchor.BottomLeft, Alpha = 0, - Height = 90, + Height = 100, Colour = ColourInfo.GradientVertical( - OsuColour.Gray(0.1f).Opacity(0.5f), OsuColour.Gray(0.1f).Opacity(0)), + OsuColour.Gray(0).Opacity(0.9f), OsuColour.Gray(0).Opacity(0)), }, }; } diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index 30e5e9702e..5ba7a8ddc3 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -324,10 +324,9 @@ namespace osu.Game.Screens.Menu bool impact = logo.Scale.X > 0.6f; - if (lastState == ButtonSystemState.Initial) - logo.ScaleTo(0.5f, 200, Easing.In); + logo.ScaleTo(0.5f, 200, Easing.In); - logoTrackingContainer.StartTracking(logo, lastState == ButtonSystemState.EnteringMode ? 0 : 200, Easing.In); + logoTrackingContainer.StartTracking(logo, 200, Easing.In); logoDelayedAction?.Cancel(); logoDelayedAction = Scheduler.AddDelayed(() =>