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https://github.com/ppy/osu
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Scale up TestCaseHitObjects so detail is a bit more visible.
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71045169f6
commit
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@ -8,6 +8,7 @@ using osu.Framework.Timing;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.Beatmaps.Objects.Osu;
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using osu.Game.Beatmaps.Objects.Osu;
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using osu.Game.Beatmaps.Objects.Osu.Drawable;
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using osu.Game.Beatmaps.Objects.Osu.Drawable;
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using OpenTK;
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namespace osu.Desktop.VisualTests.Tests
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namespace osu.Desktop.VisualTests.Tests
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{
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{
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@ -38,13 +39,14 @@ namespace osu.Desktop.VisualTests.Tests
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var h = new Circle
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var h = new Circle
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{
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{
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StartTime = ourClock.CurrentTime + 1000 + i * 80,
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StartTime = ourClock.CurrentTime + 1000 + i * 80,
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Position = new OpenTK.Vector2(i * 14),
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Position = new Vector2(i * 14),
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};
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};
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Add(new DrawableCircle(h)
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Add(new DrawableCircle(h)
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(1.2f),
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Depth = -i,
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Depth = -i,
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State = ArmedState.Armed,
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State = ArmedState.Armed,
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});
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});
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