Scale up TestCaseHitObjects so detail is a bit more visible.

This commit is contained in:
Dean Herbert 2016-11-02 12:22:22 +09:00
parent 71045169f6
commit 7e6d5a28b1

View File

@ -8,6 +8,7 @@ using osu.Framework.Timing;
using osu.Game.Beatmaps.Objects; using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu; using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Beatmaps.Objects.Osu.Drawable; using osu.Game.Beatmaps.Objects.Osu.Drawable;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests namespace osu.Desktop.VisualTests.Tests
{ {
@ -38,13 +39,14 @@ namespace osu.Desktop.VisualTests.Tests
var h = new Circle var h = new Circle
{ {
StartTime = ourClock.CurrentTime + 1000 + i * 80, StartTime = ourClock.CurrentTime + 1000 + i * 80,
Position = new OpenTK.Vector2(i * 14), Position = new Vector2(i * 14),
}; };
Add(new DrawableCircle(h) Add(new DrawableCircle(h)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Scale = new Vector2(1.2f),
Depth = -i, Depth = -i,
State = ArmedState.Armed, State = ArmedState.Armed,
}); });