diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index 7a99abdac6..cbbef6e957 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -118,7 +118,10 @@ protected override IEnumerable CreateDifficultyHitObjects(I for (int i = 2; i < beatmap.HitObjects.Count; i++) { // Check for negative durations - if (beatmap.HitObjects[i].StartTime > beatmap.HitObjects[i - 1].StartTime && beatmap.HitObjects[i - 1].StartTime > beatmap.HitObjects[i - 2].StartTime) + var currentAfterLast = beatmap.HitObjects[i].StartTime > beatmap.HitObjects[i - 1].StartTime; + var lastAfterSecondLast = beatmap.HitObjects[i - 1].StartTime > beatmap.HitObjects[i - 2].StartTime; + + if (currentAfterLast && lastAfterSecondLast) { taikoDifficultyHitObjects.Add( new TaikoDifficultyHitObject(