Merge pull request #26036 from smoogipoo/fix-perfect-mod-special-judgements

Fix perfect mod not failing with special judgements
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Dean Herbert 2023-12-22 18:22:28 +09:00 committed by GitHub
commit 7e09164d70
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10 changed files with 269 additions and 22 deletions

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@ -11,7 +11,7 @@
namespace osu.Game.Rulesets.Catch.Tests.Mods
{
public partial class TestSceneCatchModPerfect : ModPerfectTestScene
public partial class TestSceneCatchModPerfect : ModFailConditionTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();

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@ -1,14 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Replays;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Mods
{
public partial class TestSceneManiaModPerfect : ModPerfectTestScene
public partial class TestSceneManiaModPerfect : ModFailConditionTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
@ -24,5 +29,52 @@ public TestSceneManiaModPerfect()
[TestCase(false)]
[TestCase(true)]
public void TestHoldNote(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new HoldNote { StartTime = 1000, EndTime = 3000 }), shouldMiss);
[Test]
public void TestGreatHit() => CreateModTest(new ModTestData
{
Mod = new ManiaModPerfect(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Note
{
StartTime = 1000,
}
},
},
ReplayFrames = new List<ReplayFrame>
{
new ManiaReplayFrame(1020, ManiaAction.Key1),
new ManiaReplayFrame(2000)
}
});
[Test]
public void TestBreakOnHoldNote() => CreateModTest(new ModTestData
{
Mod = new ManiaModPerfect(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true) && Player.Results.Count == 2,
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HoldNote
{
StartTime = 1000,
EndTime = 3000,
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new ManiaReplayFrame(1000, ManiaAction.Key1),
new ManiaReplayFrame(2000)
}
});
}
}

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@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Replays;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Mods
{
public partial class TestSceneManiaModSuddenDeath : ModFailConditionTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
public TestSceneManiaModSuddenDeath()
: base(new ManiaModSuddenDeath())
{
}
[Test]
public void TestGreatHit() => CreateModTest(new ModTestData
{
Mod = new ManiaModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Note
{
StartTime = 1000,
}
},
},
ReplayFrames = new List<ReplayFrame>
{
new ManiaReplayFrame(1020, ManiaAction.Key1),
new ManiaReplayFrame(2000)
}
});
[Test]
public void TestBreakOnHoldNote() => CreateModTest(new ModTestData
{
Mod = new ManiaModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true) && Player.Results.Count == 2,
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HoldNote
{
StartTime = 1000,
EndTime = 3000,
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new ManiaReplayFrame(1000, ManiaAction.Key1),
new ManiaReplayFrame(2000)
}
});
}
}

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@ -1,11 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModPerfect : ModPerfect
{
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
{
if (!isRelevantResult(result.Judgement.MinResult) && !isRelevantResult(result.Judgement.MaxResult) && !isRelevantResult(result.Type))
return false;
// Mania allows imperfect "Great" hits without failing.
if (result.Judgement.MaxResult == HitResult.Perfect)
return result.Type < HitResult.Great;
return result.Type != result.Judgement.MaxResult;
}
private bool isRelevantResult(HitResult result) => result.AffectsAccuracy() || result.AffectsCombo();
}
}

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@ -1,17 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public partial class TestSceneOsuModPerfect : ModPerfectTestScene
public partial class TestSceneOsuModPerfect : ModFailConditionTestScene
{
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
@ -50,5 +54,30 @@ public void TestSpinner(bool shouldMiss)
CreateHitObjectTest(new HitObjectTestData(spinner), shouldMiss);
}
[Test]
public void TestMissSliderTail() => CreateModTest(new ModTestData
{
Mod = new OsuModPerfect(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Slider
{
Position = new Vector2(256, 192),
StartTime = 1000,
Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), })
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(1000, new Vector2(256, 192), OsuAction.LeftButton),
new OsuReplayFrame(1001, new Vector2(256, 192)),
}
});
}
}

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@ -0,0 +1,77 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public partial class TestSceneOsuModSuddenDeath : ModFailConditionTestScene
{
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
public TestSceneOsuModSuddenDeath()
: base(new OsuModSuddenDeath())
{
}
[Test]
public void TestMissTail() => CreateModTest(new ModTestData
{
Mod = new OsuModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Slider
{
Position = new Vector2(256, 192),
StartTime = 1000,
Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), })
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(1000, new Vector2(256, 192), OsuAction.LeftButton),
new OsuReplayFrame(1001, new Vector2(256, 192)),
}
});
[Test]
public void TestMissTick() => CreateModTest(new ModTestData
{
Mod = new OsuModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Slider
{
Position = new Vector2(256, 192),
StartTime = 1000,
Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(200, 0), })
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(1000, new Vector2(256, 192), OsuAction.LeftButton),
new OsuReplayFrame(1001, new Vector2(256, 192)),
}
});
}
}

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@ -10,7 +10,7 @@
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
public partial class TestSceneTaikoModPerfect : ModPerfectTestScene
public partial class TestSceneTaikoModPerfect : ModFailConditionTestScene
{
protected override Ruleset CreatePlayerRuleset() => new TestTaikoRuleset();

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@ -28,7 +28,9 @@ protected ModPerfect()
}
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
=> result.Type.AffectsAccuracy()
=> (isRelevantResult(result.Judgement.MinResult) || isRelevantResult(result.Judgement.MaxResult) || isRelevantResult(result.Type))
&& result.Type != result.Judgement.MaxResult;
private bool isRelevantResult(HitResult result) => result.AffectsAccuracy() || result.AffectsCombo();
}
}

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@ -8,11 +8,11 @@
namespace osu.Game.Tests.Visual
{
public abstract partial class ModPerfectTestScene : ModTestScene
public abstract partial class ModFailConditionTestScene : ModTestScene
{
private readonly ModPerfect mod;
private readonly ModFailCondition mod;
protected ModPerfectTestScene(ModPerfect mod)
protected ModFailConditionTestScene(ModFailCondition mod)
{
this.mod = mod;
}
@ -26,15 +26,15 @@ protected void CreateHitObjectTest(HitObjectTestData testData, bool shouldMiss)
HitObjects = { testData.HitObject }
},
Autoplay = !shouldMiss,
PassCondition = () => ((PerfectModTestPlayer)Player).CheckFailed(shouldMiss && testData.FailOnMiss)
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(shouldMiss && testData.FailOnMiss)
});
protected override TestPlayer CreateModPlayer(Ruleset ruleset) => new PerfectModTestPlayer();
protected override TestPlayer CreateModPlayer(Ruleset ruleset) => new ModFailConditionTestPlayer(CurrentTestData, AllowFail);
private partial class PerfectModTestPlayer : TestPlayer
protected partial class ModFailConditionTestPlayer : ModTestPlayer
{
public PerfectModTestPlayer()
: base(showResults: false)
public ModFailConditionTestPlayer(ModTestData data, bool allowFail)
: base(data, allowFail)
{
}

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@ -20,35 +20,35 @@ public abstract partial class ModTestScene : PlayerTestScene
{
protected sealed override bool HasCustomSteps => true;
private ModTestData currentTestData;
protected ModTestData CurrentTestData { get; private set; }
protected void CreateModTest(ModTestData testData) => CreateTest(() =>
{
AddStep("set test data", () => currentTestData = testData);
AddStep("set test data", () => CurrentTestData = testData);
});
public override void TearDownSteps()
{
AddUntilStep("test passed", () =>
{
if (currentTestData == null)
if (CurrentTestData == null)
return true;
return currentTestData.PassCondition?.Invoke() ?? false;
return CurrentTestData.PassCondition?.Invoke() ?? false;
});
base.TearDownSteps();
}
protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestData?.Beatmap ?? base.CreateBeatmap(ruleset);
protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => CurrentTestData?.Beatmap ?? base.CreateBeatmap(ruleset);
protected sealed override TestPlayer CreatePlayer(Ruleset ruleset)
{
var mods = new List<Mod>(SelectedMods.Value);
if (currentTestData.Mods != null)
mods.AddRange(currentTestData.Mods);
if (currentTestData.Autoplay)
if (CurrentTestData.Mods != null)
mods.AddRange(CurrentTestData.Mods);
if (CurrentTestData.Autoplay)
mods.Add(ruleset.GetAutoplayMod());
SelectedMods.Value = mods;
@ -56,7 +56,7 @@ protected sealed override TestPlayer CreatePlayer(Ruleset ruleset)
return CreateModPlayer(ruleset);
}
protected virtual TestPlayer CreateModPlayer(Ruleset ruleset) => new ModTestPlayer(currentTestData, AllowFail);
protected virtual TestPlayer CreateModPlayer(Ruleset ruleset) => new ModTestPlayer(CurrentTestData, AllowFail);
protected partial class ModTestPlayer : TestPlayer
{