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https://github.com/ppy/osu
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Variant 4: cannot change history, empty text/everything selected resets index (current with bug fix)
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@ -3,6 +3,7 @@
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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@ -101,7 +102,13 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("Remove text", () => box.Text = string.Empty);
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AddStep("Move Up", () => InputManager.Key(Key.Up));
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AddAssert("Text unchanged", () => box.Text == string.Empty);
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AddAssert("Same as previous message", () => box.Text == "Message 2");
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AddStep("Move Up", () => InputManager.Key(Key.Up));
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AddStep("Select text", () => InputManager.Keys(PlatformAction.SelectAll));
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AddStep("Replace text", () => box.Text = "New text");
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AddStep("Move Up", () => InputManager.Key(Key.Up));
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AddAssert("Same as previous message", () => box.Text == "Message 2");
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}
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private void addMessages(int count)
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@ -22,6 +22,7 @@ namespace osu.Game.Graphics.UserInterface
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private int selectedIndex;
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private string originalMessage = string.Empty;
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private bool everythingSelected;
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/// <summary>
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/// Creates a new <see cref="HistoryTextBox"/>.
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@ -33,6 +34,29 @@ namespace osu.Game.Graphics.UserInterface
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public HistoryTextBox(int capacity = 100)
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{
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messageHistory = new LimitedCapacityQueue<string>(capacity);
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Current.ValueChanged += text =>
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{
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if (string.IsNullOrEmpty(text.NewValue) || everythingSelected)
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{
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selectedIndex = HistoryCount;
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everythingSelected = false;
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}
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};
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}
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protected override void OnTextDeselected()
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{
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base.OnTextDeselected();
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everythingSelected = false;
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}
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protected override void OnTextSelectionChanged(TextSelectionType selectionType)
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{
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base.OnTextSelectionChanged(selectionType);
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everythingSelected = SelectedText == Text;
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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@ -43,6 +67,8 @@ namespace osu.Game.Graphics.UserInterface
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if (selectedIndex == 0)
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return true;
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everythingSelected = false;
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if (selectedIndex == HistoryCount)
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originalMessage = Text;
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@ -54,6 +80,8 @@ namespace osu.Game.Graphics.UserInterface
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if (selectedIndex == HistoryCount)
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return true;
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everythingSelected = false;
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if (selectedIndex == HistoryCount - 1)
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{
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selectedIndex = HistoryCount;
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