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Enabled judgements for repel (but not in depth). Updated comments in repel, mag, depth
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@ -47,10 +47,12 @@ namespace osu.Game.Rulesets.Osu.Mods
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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{
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// Hide judgment displays and follow points as they won't make any sense.
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// Hide follow points as they won't make any sense.
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// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
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// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
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drawableRuleset.Playfield.DisplayJudgements.Value = false;
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(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
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(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
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// Hide judgements as they don't move with the drawables after appearing, which does look bad.
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// They would need to either move with them or disappear sooner.
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drawableRuleset.Playfield.DisplayJudgements.Value = false;
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}
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}
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private void applyTransform(DrawableHitObject drawable, ArmedState state)
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private void applyTransform(DrawableHitObject drawable, ArmedState state)
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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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{
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// Hide judgment displays and follow points as they won't make any sense.
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// Hide follow points as they won't make any sense.
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// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
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// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
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(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
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(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
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}
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}
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@ -38,9 +38,8 @@ namespace osu.Game.Rulesets.Osu.Mods
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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{
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// Hide judgment displays and follow points as they won't make any sense.
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// Hide follow points as they won't make any sense.
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// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
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// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
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drawableRuleset.Playfield.DisplayJudgements.Value = false;
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(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
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(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
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}
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}
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