mirror of
https://github.com/ppy/osu
synced 2024-12-23 15:22:37 +00:00
Enabled judgements for repel (but not in depth). Updated comments in repel, mag, depth
This commit is contained in:
parent
f863ea30e1
commit
7dac5afd90
@ -47,10 +47,12 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
// Hide judgment displays and follow points as they won't make any sense.
|
||||
// Hide follow points as they won't make any sense.
|
||||
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
|
||||
drawableRuleset.Playfield.DisplayJudgements.Value = false;
|
||||
(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
|
||||
// Hide judgements as they don't move with the drawables after appearing, which does look bad.
|
||||
// They would need to either move with them or disappear sooner.
|
||||
drawableRuleset.Playfield.DisplayJudgements.Value = false;
|
||||
}
|
||||
|
||||
private void applyTransform(DrawableHitObject drawable, ArmedState state)
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
// Hide judgment displays and follow points as they won't make any sense.
|
||||
// Hide follow points as they won't make any sense.
|
||||
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
|
||||
(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
|
||||
}
|
||||
|
@ -38,9 +38,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
// Hide judgment displays and follow points as they won't make any sense.
|
||||
// Hide follow points as they won't make any sense.
|
||||
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
|
||||
drawableRuleset.Playfield.DisplayJudgements.Value = false;
|
||||
(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user