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https://github.com/ppy/osu
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Merge branch 'master' into import-test-fixes
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commit
7cb893ea21
@ -0,0 +1,79 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableRepeatPoint : DrawableOsuHitObject
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{
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private readonly RepeatPoint repeatPoint;
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private readonly DrawableSlider drawableSlider;
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public double FadeInTime;
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public double FadeOutTime;
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public override bool RemoveWhenNotAlive => false;
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public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider) : base(repeatPoint)
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{
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this.repeatPoint = repeatPoint;
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this.drawableSlider = drawableSlider;
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AutoSizeAxes = Axes.Both;
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Blending = BlendingMode.Additive;
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Origin = Anchor.Centre;
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Icon = FontAwesome.fa_eercast,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(32),
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}
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};
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (repeatPoint.StartTime <= Time.Current)
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AddJudgement(new OsuJudgement { Result = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss });
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}
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protected override void UpdatePreemptState()
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{
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var animIn = Math.Min(150, repeatPoint.StartTime - FadeInTime);
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this.Animate(
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d => d.FadeIn(animIn),
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d => d.ScaleTo(0.5f).ScaleTo(1.2f, animIn)
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).Then(
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d => d.ScaleTo(1, 150, Easing.Out)
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);
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}
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protected override void UpdateCurrentState(ArmedState state)
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{
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switch (state)
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{
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case ArmedState.Idle:
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this.Delay(FadeOutTime - repeatPoint.StartTime).FadeOut();
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break;
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case ArmedState.Miss:
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this.FadeOut(160);
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break;
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case ArmedState.Hit:
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this.FadeOut(120, Easing.OutQuint)
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.ScaleTo(Scale * 1.5f, 120, Easing.OutQuint);
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break;
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}
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}
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}
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}
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@ -21,15 +21,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly List<ISliderProgress> components = new List<ISliderProgress>();
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private readonly Container<DrawableSliderTick> ticks;
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private readonly Container<DrawableRepeatPoint> repeatPoints;
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private readonly SliderBody body;
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private readonly SliderBall ball;
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private readonly SliderBouncer bouncer2;
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public DrawableSlider(Slider s) : base(s)
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{
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SliderBouncer bouncer1;
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slider = s;
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Children = new Drawable[]
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@ -41,16 +39,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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PathWidth = s.Scale * 64,
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},
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ticks = new Container<DrawableSliderTick>(),
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bouncer1 = new SliderBouncer(s, false)
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{
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Position = s.Curve.PositionAt(1),
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Scale = new Vector2(s.Scale),
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},
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bouncer2 = new SliderBouncer(s, true)
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{
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Position = s.StackedPosition,
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Scale = new Vector2(s.Scale),
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},
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repeatPoints = new Container<DrawableRepeatPoint>(),
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ball = new SliderBall(s)
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{
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Scale = new Vector2(s.Scale),
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@ -70,8 +59,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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components.Add(body);
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components.Add(ball);
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components.Add(bouncer1);
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components.Add(bouncer2);
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AddNested(initialCircle);
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@ -92,14 +79,34 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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ticks.Add(drawableTick);
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AddNested(drawableTick);
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}
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foreach (var repeatPoint in s.RepeatPoints)
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{
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var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
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var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
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var fadeOutTime = repeatStartTime + repeatDuration;
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var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
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{
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FadeInTime = fadeInTime,
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FadeOutTime = fadeOutTime,
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Position = repeatPoint.Position,
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};
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repeatPoints.Add(drawableRepeatPoint);
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AddNested(drawableRepeatPoint);
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}
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}
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private int currentRepeat;
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public bool Tracking;
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protected override void Update()
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{
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base.Update();
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Tracking = ball.Tracking;
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double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
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int repeat = slider.RepeatAt(progress);
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@ -112,8 +119,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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currentRepeat = repeat;
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}
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bouncer2.Position = slider.Curve.PositionAt(body.SnakedEnd ?? 0);
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//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
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if (!initialCircle.Judgements.Any(j => j.IsHit))
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initialCircle.Position = slider.Curve.PositionAt(progress);
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@ -126,12 +131,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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if (!userTriggered && Time.Current >= slider.EndTime)
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{
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var ticksCount = ticks.Children.Count + 1;
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var ticksHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit));
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var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1;
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var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit));
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if (initialCircle.Judgements.Any(j => j.IsHit))
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ticksHit++;
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judgementsHit++;
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var hitFraction = (double)ticksHit / ticksCount;
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var hitFraction = (double)judgementsHit / judgementsCount;
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if (hitFraction == 1 && initialCircle.Judgements.Any(j => j.Result == HitResult.Great))
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
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else if (hitFraction >= 0.5 && initialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
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@ -1,52 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class SliderBouncer : Container, ISliderProgress
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{
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private readonly Slider slider;
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private readonly bool isEnd;
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private readonly SpriteIcon icon;
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public SliderBouncer(Slider slider, bool isEnd)
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{
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this.slider = slider;
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this.isEnd = isEnd;
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AutoSizeAxes = Axes.Both;
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Blending = BlendingMode.Additive;
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Origin = Anchor.Centre;
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Children = new Drawable[]
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{
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icon = new SpriteIcon
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{
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Icon = FontAwesome.fa_eercast,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(48),
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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icon.Spin(1000, RotationDirection.Clockwise);
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}
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public void UpdateProgress(double progress, int repeat)
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{
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if (Time.Current < slider.StartTime)
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Alpha = 0;
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Alpha = repeat + 1 < slider.RepeatCount && repeat % 2 == (isEnd ? 0 : 1) ? 1 : 0;
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}
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}
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}
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10
osu.Game.Rulesets.Osu/Objects/RepeatPoint.cs
Normal file
10
osu.Game.Rulesets.Osu/Objects/RepeatPoint.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Rulesets.Osu.Objects
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{
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public class RepeatPoint : OsuHitObject
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{
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public int RepeatIndex { get; set; }
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}
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}
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}
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}
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}
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public IEnumerable<RepeatPoint> RepeatPoints
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{
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get
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{
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var length = Curve.Distance;
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var repeatPointDistance = Math.Min(Distance, length);
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var repeatDuration = length / Velocity;
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for (var repeat = 1; repeat < RepeatCount; repeat++)
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{
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for (var d = repeatPointDistance; d <= length; d += repeatPointDistance)
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{
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var repeatStartTime = StartTime + repeat * repeatDuration;
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var distanceProgress = d / length;
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yield return new RepeatPoint
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{
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RepeatIndex = repeat,
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StartTime = repeatStartTime,
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Position = Curve.PositionAt(distanceProgress),
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StackHeight = StackHeight,
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Scale = Scale,
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ComboColour = ComboColour,
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};
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}
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}
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}
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}
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}
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}
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// Ticks
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foreach (var unused in slider.Ticks)
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
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//Repeats
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foreach (var unused in slider.RepeatPoints)
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
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}
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
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<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
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<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
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<Compile Include="Judgements\OsuJudgement.cs" />
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<Compile Include="Objects\Drawables\DrawableRepeatPoint.cs" />
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<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
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<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />
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<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
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@ -66,13 +67,13 @@
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<Compile Include="Objects\Drawables\Pieces\NumberPiece.cs" />
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<Compile Include="Objects\Drawables\DrawableSliderTick.cs" />
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<Compile Include="Objects\Drawables\Pieces\RingPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\SliderBouncer.cs" />
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<Compile Include="Objects\Drawables\Pieces\SpinnerDisc.cs" />
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<Compile Include="Objects\Drawables\Pieces\SpinnerSpmCounter.cs" />
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<Compile Include="Objects\Drawables\Pieces\SpinnerTicks.cs" />
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<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
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<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
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<Compile Include="Objects\RepeatPoint.cs" />
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<Compile Include="Objects\SliderTick.cs" />
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<Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" />
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<Compile Include="OsuDifficulty\Preprocessing\OsuDifficultyBeatmap.cs" />
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