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https://github.com/ppy/osu
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Make mods screen dynamically testable
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parent
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commit
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.ComponentModel;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -17,6 +18,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.UI;
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using OpenTK.Graphics;
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namespace osu.Game.Tests.Visual
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@ -24,6 +26,19 @@ namespace osu.Game.Tests.Visual
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[Description("mod select and icon display")]
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public class TestCaseMods : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ModSelectOverlay),
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typeof(ModDisplay),
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typeof(ModSection),
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typeof(ModIcon),
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typeof(ModButton),
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typeof(ModButtonEmpty),
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typeof(DifficultyReductionSection),
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typeof(DifficultyIncreaseSection),
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typeof(SpecialSection),
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};
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private const string unranked_suffix = " (Unranked)";
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private RulesetStore rulesets;
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@ -66,7 +81,8 @@ namespace osu.Game.Tests.Visual
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Ruleset ruleset = rulesetInfo.CreateInstance();
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AddStep($"switch to {ruleset.Description}", () => modSelect.Ruleset.Value = rulesetInfo);
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switch (ruleset) {
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switch (ruleset)
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{
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case OsuRuleset or:
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testOsuMods(or);
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break;
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