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Merge pull request #25399 from Susko3/mobile-touch-settings
Show touch input settings on mobile
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commit
7c4e9506da
@ -11,6 +11,7 @@ using osu.Framework.Input.Handlers;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Game;
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using osu.Game;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings.Sections.Input;
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using osu.Game.Updater;
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using osu.Game.Updater;
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using osu.Game.Utils;
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using osu.Game.Utils;
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@ -97,6 +98,9 @@ namespace osu.Android
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case AndroidJoystickHandler jh:
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case AndroidJoystickHandler jh:
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return new AndroidJoystickSettings(jh);
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return new AndroidJoystickSettings(jh);
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case AndroidTouchHandler th:
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return new TouchSettings(th);
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default:
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default:
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return base.CreateSettingsSubsectionFor(handler);
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return base.CreateSettingsSubsectionFor(handler);
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}
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}
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@ -575,14 +575,14 @@ namespace osu.Game
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case JoystickHandler jh:
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case JoystickHandler jh:
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return new JoystickSettings(jh);
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return new JoystickSettings(jh);
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case TouchHandler th:
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return new TouchSettings(th);
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}
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}
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}
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}
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switch (handler)
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switch (handler)
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{
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{
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case TouchHandler th:
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return new TouchSettings(th);
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case MidiHandler:
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case MidiHandler:
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return new InputSection.HandlerSection(handler);
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return new InputSection.HandlerSection(handler);
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@ -3,6 +3,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Input.Handlers;
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using osu.Framework.Input.Handlers;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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@ -28,11 +29,14 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager osuConfig)
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private void load(OsuConfigManager osuConfig)
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{
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{
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Add(new SettingsCheckbox
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if (!RuntimeInfo.IsMobile) // don't allow disabling the only input method (touch) on mobile.
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{
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{
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LabelText = CommonStrings.Enabled,
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Add(new SettingsCheckbox
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Current = handler.Enabled
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{
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});
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LabelText = CommonStrings.Enabled,
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Current = handler.Enabled
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});
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}
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Add(new SettingsCheckbox
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Add(new SettingsCheckbox
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{
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{
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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@ -22,8 +23,9 @@ namespace osu.Game.Screens.Play.PlayerSettings
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{
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{
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new PlayerCheckbox
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new PlayerCheckbox
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{
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{
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LabelText = MouseSettingsStrings.DisableClicksDuringGameplay,
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// TODO: change to touchscreen detection once https://github.com/ppy/osu/pull/25348 makes it in
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Current = config.GetBindable<bool>(OsuSetting.MouseDisableButtons)
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LabelText = RuntimeInfo.IsDesktop ? MouseSettingsStrings.DisableClicksDuringGameplay : TouchSettingsStrings.DisableTapsDuringGameplay,
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Current = config.GetBindable<bool>(RuntimeInfo.IsDesktop ? OsuSetting.MouseDisableButtons : OsuSetting.TouchDisableGameplayTaps)
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}
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}
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};
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};
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}
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}
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