Handle overlay toggling with toolbar buttons instead

This commit is contained in:
Joehu 2020-08-06 01:17:24 -07:00
parent ad959ce523
commit 7bcb68ffac
9 changed files with 45 additions and 48 deletions

View File

@ -67,8 +67,6 @@ public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>
[NotNull]
private readonly NotificationOverlay notifications = new NotificationOverlay();
private NowPlayingOverlay nowPlaying;
private BeatmapListingOverlay beatmapListing;
private DashboardOverlay dashboard;
@ -650,7 +648,7 @@ protected override void LoadComplete()
Origin = Anchor.TopRight,
}, rightFloatingOverlayContent.Add, true);
loadComponentSingleFile(nowPlaying = new NowPlayingOverlay
loadComponentSingleFile(new NowPlayingOverlay
{
GetToolbarHeight = () => ToolbarOffset,
Anchor = Anchor.TopRight,
@ -862,18 +860,6 @@ public bool OnPressed(GlobalAction action)
switch (action)
{
case GlobalAction.ToggleNowPlaying:
nowPlaying.ToggleVisibility();
return true;
case GlobalAction.ToggleChat:
chatOverlay.ToggleVisibility();
return true;
case GlobalAction.ToggleSocial:
dashboard.ToggleVisibility();
return true;
case GlobalAction.ResetInputSettings:
var sensitivity = frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity);
@ -889,18 +875,6 @@ public bool OnPressed(GlobalAction action)
Toolbar.ToggleVisibility();
return true;
case GlobalAction.ToggleSettings:
Settings.ToggleVisibility();
return true;
case GlobalAction.ToggleDirect:
beatmapListing.ToggleVisibility();
return true;
case GlobalAction.ToggleNotifications:
notifications.ToggleVisibility();
return true;
case GlobalAction.ToggleGameplayMouseButtons:
LocalConfig.Set(OsuSetting.MouseDisableButtons, !LocalConfig.Get<bool>(OsuSetting.MouseDisableButtons));
return true;

View File

@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Toolbar
{
@ -13,6 +14,8 @@ public ToolbarBeatmapListingButton()
SetIcon(OsuIcon.ChevronDownCircle);
TooltipMain = "Beatmap listing";
TooltipSub = "Browse for new beatmaps";
Hotkey = GlobalAction.ToggleDirect;
}
[BackgroundDependencyLoader(true)]

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@ -5,23 +5,27 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Toolbar
{
public abstract class ToolbarButton : OsuClickableContainer
public abstract class ToolbarButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
{
public const float WIDTH = Toolbar.HEIGHT * 1.4f;
protected GlobalAction? Hotkey { get; set; }
public void SetIcon(Drawable icon)
{
IconContainer.Icon = icon;
@ -164,6 +168,21 @@ protected override void OnHoverLost(HoverLostEvent e)
HoverBackground.FadeOut(200);
tooltipContainer.FadeOut(100);
}
public bool OnPressed(GlobalAction action)
{
if (action == Hotkey)
{
Click();
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
}
}
public class OpaqueBackground : Container

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@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Toolbar
{
@ -13,6 +14,8 @@ public ToolbarChatButton()
SetIcon(FontAwesome.Solid.Comments);
TooltipMain = "Chat";
TooltipSub = "Join the real-time discussion";
Hotkey = GlobalAction.ToggleChat;
}
[BackgroundDependencyLoader(true)]

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@ -2,33 +2,19 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Toolbar
{
public class ToolbarHomeButton : ToolbarButton, IKeyBindingHandler<GlobalAction>
public class ToolbarHomeButton : ToolbarButton
{
public ToolbarHomeButton()
{
Icon = FontAwesome.Solid.Home;
TooltipMain = "Home";
TooltipSub = "Return to the main menu";
}
public bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Home)
{
Click();
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
Hotkey = GlobalAction.Home;
}
}
}

View File

@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Toolbar
{
@ -13,6 +14,8 @@ public ToolbarMusicButton()
Icon = FontAwesome.Solid.Music;
TooltipMain = "Now playing";
TooltipSub = "Manage the currently playing track";
Hotkey = GlobalAction.ToggleNowPlaying;
}
[BackgroundDependencyLoader(true)]

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@ -9,6 +9,7 @@
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using osuTK;
using osuTK.Graphics;
@ -28,6 +29,8 @@ public ToolbarNotificationButton()
TooltipMain = "Notifications";
TooltipSub = "Waiting for 'ya";
Hotkey = GlobalAction.ToggleNotifications;
Add(countDisplay = new CountCircle
{
Alpha = 0,

View File

@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Toolbar
{
@ -13,6 +14,8 @@ public ToolbarSettingsButton()
Icon = FontAwesome.Solid.Cog;
TooltipMain = "Settings";
TooltipSub = "Change your settings";
Hotkey = GlobalAction.ToggleSettings;
}
[BackgroundDependencyLoader(true)]

View File

@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Toolbar
{
@ -13,6 +14,8 @@ public ToolbarSocialButton()
Icon = FontAwesome.Solid.Users;
TooltipMain = "Friends";
TooltipSub = "Interact with those close to you";
Hotkey = GlobalAction.ToggleSocial;
}
[BackgroundDependencyLoader(true)]