InGameOverlay now is abstract

This commit is contained in:
Andrey Zavadskiy 2017-04-04 18:53:13 +03:00
parent 62655b70c9
commit 7b95f2d46a
1 changed files with 2 additions and 2 deletions

View File

@ -16,7 +16,7 @@
namespace osu.Game.Screens.Play
{
public class InGameOverlay : OverlayContainer
public abstract class InGameOverlay : OverlayContainer
{
private const int transition_duration = 200;
private const int button_height = 70;
@ -82,7 +82,7 @@ public int Retries
protected override bool OnMouseMove(InputState state) => true;
public void AddButton(string text, Color4 colour, Action action)
protected void AddButton(string text, Color4 colour, Action action)
{
buttons.Add(new PauseButton
{