fix crash and add some tests

- still missing special skin textures
This commit is contained in:
jorolf 2019-07-31 21:55:56 +02:00
parent e01d3d85a3
commit 7b95741dab
12 changed files with 40 additions and 1 deletions

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@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneDrawableJudgement : SkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DrawableJudgement),
typeof(DrawableOsuJudgement)
};
public TestSceneDrawableJudgement()
{
foreach (HitResult result in Enum.GetValues(typeof(HitResult)))
{
JudgementResult judgement = new JudgementResult(null)
{
Type = result,
};
AddStep("Show " + result.GetDescription(), () => SetContents(() => new DrawableOsuJudgement(judgement, null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
}
}
}
}

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@ -140,7 +140,7 @@ public override Drawable GetDrawableComponent(string componentName)
if (texture != null && animatable)
{
var animation = new TextureAnimation { DefaultFrameLength = frametime };
var animation = new TextureAnimation { DefaultFrameLength = frametime, AutoSizeAxes = Axes.None };
for (int i = 1; texture != null; i++)
{