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https://github.com/ppy/osu
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Move colour fade back to where it was
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@ -266,7 +266,6 @@ namespace osu.Game.Screens.Edit.Timing
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if (BeatSyncSource.Clock?.IsRunning != true && isSwinging)
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{
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swing.ClearTransforms(true);
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stick.FadeColour(overlayColourProvider.Colour2, 1000, Easing.OutQuint);
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isSwinging = false;
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@ -284,6 +283,7 @@ namespace osu.Game.Screens.Edit.Timing
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using (swing.BeginDelayedSequence(350))
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{
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swing.RotateTo(0, 1000, Easing.OutQuint);
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stick.FadeColour(overlayColourProvider.Colour2, 1000, Easing.OutQuint);
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using (swing.BeginDelayedSequence(250))
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latchDelegate = Schedule(() => latch?.Play());
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