mirror of
https://github.com/ppy/osu
synced 2024-12-16 20:05:41 +00:00
Merge branch 'master' into test-efficiency
This commit is contained in:
commit
79fd2d46f6
@ -51,7 +51,7 @@
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<Reference Include="Java.Interop" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.827.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.907.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2021.830.0" />
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</ItemGroup>
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<ItemGroup Label="Transitive Dependencies">
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@ -11,6 +11,7 @@ using osu.Framework.Platform;
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using osu.Game.Database;
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using osu.Game.Input;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets;
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using Realms;
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namespace osu.Game.Tests.Database
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@ -42,7 +43,7 @@ namespace osu.Game.Tests.Database
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KeyBindingContainer testContainer = new TestKeyBindingContainer();
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keyBindingStore.Register(testContainer);
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keyBindingStore.Register(testContainer, Enumerable.Empty<RulesetInfo>());
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Assert.That(queryCount(), Is.EqualTo(3));
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@ -66,7 +67,7 @@ namespace osu.Game.Tests.Database
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{
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KeyBindingContainer testContainer = new TestKeyBindingContainer();
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keyBindingStore.Register(testContainer);
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keyBindingStore.Register(testContainer, Enumerable.Empty<RulesetInfo>());
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using (var primaryUsage = realmContextFactory.GetForRead())
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{
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@ -1,14 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Handlers.Tablet;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings.Sections.Input;
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using osuTK;
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@ -17,22 +18,34 @@ namespace osu.Game.Tests.Visual.Settings
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[TestFixture]
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public class TestSceneTabletSettings : OsuTestScene
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{
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[BackgroundDependencyLoader]
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private void load(GameHost host)
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{
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var tabletHandler = new TestTabletHandler();
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private TestTabletHandler tabletHandler;
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private TabletSettings settings;
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AddRange(new Drawable[]
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("create settings", () =>
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{
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new TabletSettings(tabletHandler)
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tabletHandler = new TestTabletHandler();
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.None,
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Width = SettingsPanel.PANEL_WIDTH,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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}
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settings = new TabletSettings(tabletHandler)
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{
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RelativeSizeAxes = Axes.None,
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Width = SettingsPanel.PANEL_WIDTH,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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}
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};
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});
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AddStep("set square size", () => tabletHandler.SetTabletSize(new Vector2(100, 100)));
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}
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[Test]
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public void TestVariousTabletSizes()
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{
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AddStep("Test with wide tablet", () => tabletHandler.SetTabletSize(new Vector2(160, 100)));
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AddStep("Test with square tablet", () => tabletHandler.SetTabletSize(new Vector2(300, 300)));
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AddStep("Test with tall tablet", () => tabletHandler.SetTabletSize(new Vector2(100, 300)));
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@ -40,6 +53,71 @@ namespace osu.Game.Tests.Visual.Settings
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AddStep("Test no tablet present", () => tabletHandler.SetTabletSize(Vector2.Zero));
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}
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[Test]
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public void TestWideAspectRatioValidity()
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{
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AddStep("Test with wide tablet", () => tabletHandler.SetTabletSize(new Vector2(160, 100)));
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AddStep("Reset to full area", () => settings.ChildrenOfType<DangerousSettingsButton>().First().TriggerClick());
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ensureValid();
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AddStep("rotate 10", () => tabletHandler.Rotation.Value = 10);
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ensureInvalid();
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AddStep("scale down", () => tabletHandler.AreaSize.Value *= 0.9f);
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ensureInvalid();
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AddStep("scale down", () => tabletHandler.AreaSize.Value *= 0.9f);
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ensureInvalid();
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AddStep("scale down", () => tabletHandler.AreaSize.Value *= 0.9f);
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ensureValid();
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}
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[Test]
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public void TestRotationValidity()
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{
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AddAssert("area valid", () => settings.AreaSelection.IsWithinBounds);
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AddStep("rotate 90", () => tabletHandler.Rotation.Value = 90);
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ensureValid();
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AddStep("rotate 180", () => tabletHandler.Rotation.Value = 180);
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ensureValid();
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AddStep("rotate 270", () => tabletHandler.Rotation.Value = 270);
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ensureValid();
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AddStep("rotate 360", () => tabletHandler.Rotation.Value = 360);
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ensureValid();
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AddStep("rotate 0", () => tabletHandler.Rotation.Value = 0);
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ensureValid();
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AddStep("rotate 45", () => tabletHandler.Rotation.Value = 45);
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ensureInvalid();
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AddStep("rotate 0", () => tabletHandler.Rotation.Value = 0);
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ensureValid();
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}
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[Test]
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public void TestOffsetValidity()
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{
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ensureValid();
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AddStep("move right", () => tabletHandler.AreaOffset.Value = Vector2.Zero);
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ensureInvalid();
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AddStep("move back", () => tabletHandler.AreaOffset.Value = tabletHandler.AreaSize.Value / 2);
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ensureValid();
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}
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private void ensureValid() => AddAssert("area valid", () => settings.AreaSelection.IsWithinBounds);
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private void ensureInvalid() => AddAssert("area invalid", () => !settings.AreaSelection.IsWithinBounds);
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public class TestTabletHandler : ITabletHandler
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{
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public Bindable<Vector2> AreaOffset { get; } = new Bindable<Vector2>();
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@ -46,52 +46,53 @@ namespace osu.Game.Input
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}
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/// <summary>
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/// Register a new type of <see cref="KeyBindingContainer{T}"/>, adding default bindings from <see cref="KeyBindingContainer.DefaultKeyBindings"/>.
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/// Register all defaults for this store.
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/// </summary>
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/// <param name="container">The container to populate defaults from.</param>
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public void Register(KeyBindingContainer container) => insertDefaults(container.DefaultKeyBindings);
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/// <summary>
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/// Register a ruleset, adding default bindings for each of its variants.
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/// </summary>
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/// <param name="ruleset">The ruleset to populate defaults from.</param>
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public void Register(RulesetInfo ruleset)
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{
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var instance = ruleset.CreateInstance();
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foreach (var variant in instance.AvailableVariants)
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insertDefaults(instance.GetDefaultKeyBindings(variant), ruleset.ID, variant);
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}
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private void insertDefaults(IEnumerable<IKeyBinding> defaults, int? rulesetId = null, int? variant = null)
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/// <param name="rulesets">The rulesets to populate defaults from.</param>
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public void Register(KeyBindingContainer container, IEnumerable<RulesetInfo> rulesets)
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{
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using (var usage = realmFactory.GetForWrite())
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{
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// compare counts in database vs defaults
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foreach (var defaultsForAction in defaults.GroupBy(k => k.Action))
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// intentionally flattened to a list rather than querying against the IQueryable, as nullable fields being queried against aren't indexed.
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// this is much faster as a result.
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var existingBindings = usage.Realm.All<RealmKeyBinding>().ToList();
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insertDefaults(usage, existingBindings, container.DefaultKeyBindings);
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foreach (var ruleset in rulesets)
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{
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int existingCount = usage.Realm.All<RealmKeyBinding>().Count(k => k.RulesetID == rulesetId && k.Variant == variant && k.ActionInt == (int)defaultsForAction.Key);
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if (defaultsForAction.Count() <= existingCount)
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continue;
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foreach (var k in defaultsForAction.Skip(existingCount))
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{
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// insert any defaults which are missing.
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usage.Realm.Add(new RealmKeyBinding
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{
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KeyCombinationString = k.KeyCombination.ToString(),
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ActionInt = (int)k.Action,
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RulesetID = rulesetId,
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Variant = variant
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});
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}
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var instance = ruleset.CreateInstance();
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foreach (var variant in instance.AvailableVariants)
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insertDefaults(usage, existingBindings, instance.GetDefaultKeyBindings(variant), ruleset.ID, variant);
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}
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usage.Commit();
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}
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}
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private void insertDefaults(RealmContextFactory.RealmUsage usage, List<RealmKeyBinding> existingBindings, IEnumerable<IKeyBinding> defaults, int? rulesetId = null, int? variant = null)
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{
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// compare counts in database vs defaults for each action type.
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foreach (var defaultsForAction in defaults.GroupBy(k => k.Action))
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{
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// avoid performing redundant queries when the database is empty and needs to be re-filled.
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int existingCount = existingBindings.Count(k => k.RulesetID == rulesetId && k.Variant == variant && k.ActionInt == (int)defaultsForAction.Key);
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if (defaultsForAction.Count() <= existingCount)
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continue;
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// insert any defaults which are missing.
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usage.Realm.Add(defaultsForAction.Skip(existingCount).Select(k => new RealmKeyBinding
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{
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KeyCombinationString = k.KeyCombination.ToString(),
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ActionInt = (int)k.Action,
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RulesetID = rulesetId,
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Variant = variant
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}));
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}
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}
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/// <summary>
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/// Keys which should not be allowed for gameplay input purposes.
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/// </summary>
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@ -327,10 +327,7 @@ namespace osu.Game
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base.Content.Add(CreateScalingContainer().WithChildren(mainContent));
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KeyBindingStore = new RealmKeyBindingStore(realmFactory);
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KeyBindingStore.Register(globalBindings);
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foreach (var r in RulesetStore.AvailableRulesets)
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KeyBindingStore.Register(r);
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KeyBindingStore.Register(globalBindings, RulesetStore.AvailableRulesets);
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dependencies.Cache(globalBindings);
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@ -4,10 +4,13 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.MatrixExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Handlers.Tablet;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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@ -17,6 +20,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public class TabletAreaSelection : CompositeDrawable
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{
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public bool IsWithinBounds { get; private set; }
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private readonly ITabletHandler handler;
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private Container tabletContainer;
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@ -109,29 +114,30 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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areaOffset.BindTo(handler.AreaOffset);
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areaOffset.BindValueChanged(val =>
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{
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usableAreaContainer.MoveTo(val.NewValue, 100, Easing.OutQuint)
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.OnComplete(_ => checkBounds()); // required as we are using SSDQ.
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usableAreaContainer.MoveTo(val.NewValue, 100, Easing.OutQuint);
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checkBounds();
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}, true);
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areaSize.BindTo(handler.AreaSize);
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areaSize.BindValueChanged(val =>
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{
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usableAreaContainer.ResizeTo(val.NewValue, 100, Easing.OutQuint)
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.OnComplete(_ => checkBounds()); // required as we are using SSDQ.
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usableAreaContainer.ResizeTo(val.NewValue, 100, Easing.OutQuint);
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int x = (int)val.NewValue.X;
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int y = (int)val.NewValue.Y;
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int commonDivider = greatestCommonDivider(x, y);
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usableAreaText.Text = $"{(float)x / commonDivider}:{(float)y / commonDivider}";
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checkBounds();
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}, true);
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rotation.BindTo(handler.Rotation);
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rotation.BindValueChanged(val =>
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{
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usableAreaContainer.RotateTo(val.NewValue, 100, Easing.OutQuint);
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tabletContainer.RotateTo(-val.NewValue, 800, Easing.OutQuint);
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usableAreaContainer.RotateTo(val.NewValue, 100, Easing.OutQuint)
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.OnComplete(_ => checkBounds()); // required as we are using SSDQ.
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checkBounds();
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}, true);
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tablet.BindTo(handler.Tablet);
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@ -169,12 +175,35 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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if (tablet.Value == null)
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return;
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var usableSsdq = usableAreaContainer.ScreenSpaceDrawQuad;
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// allow for some degree of floating point error, as we don't care about being perfect here.
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const float lenience = 0.5f;
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bool isWithinBounds = tabletContainer.ScreenSpaceDrawQuad.Contains(usableSsdq.TopLeft + new Vector2(1)) &&
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tabletContainer.ScreenSpaceDrawQuad.Contains(usableSsdq.BottomRight - new Vector2(1));
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var tabletArea = new Quad(-lenience, -lenience, tablet.Value.Size.X + lenience * 2, tablet.Value.Size.Y + lenience * 2);
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usableFill.FadeColour(isWithinBounds ? colour.Blue : colour.RedLight, 100);
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var halfUsableArea = areaSize.Value / 2;
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var offset = areaOffset.Value;
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var usableAreaQuad = new Quad(
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new Vector2(-halfUsableArea.X, -halfUsableArea.Y),
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new Vector2(halfUsableArea.X, -halfUsableArea.Y),
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new Vector2(-halfUsableArea.X, halfUsableArea.Y),
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new Vector2(halfUsableArea.X, halfUsableArea.Y)
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);
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var matrix = Matrix3.Identity;
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MatrixExtensions.TranslateFromLeft(ref matrix, offset);
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MatrixExtensions.RotateFromLeft(ref matrix, MathUtils.DegreesToRadians(rotation.Value));
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usableAreaQuad *= matrix;
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IsWithinBounds =
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tabletArea.Contains(usableAreaQuad.TopLeft) &&
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tabletArea.Contains(usableAreaQuad.TopRight) &&
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tabletArea.Contains(usableAreaQuad.BottomLeft) &&
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tabletArea.Contains(usableAreaQuad.BottomRight);
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usableFill.FadeColour(IsWithinBounds ? colour.Blue : colour.RedLight, 100);
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}
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protected override void Update()
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@ -20,6 +20,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public class TabletSettings : SettingsSubsection
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{
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public TabletAreaSelection AreaSelection { get; private set; }
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private readonly ITabletHandler tabletHandler;
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private readonly Bindable<bool> enabled = new BindableBool(true);
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@ -121,7 +123,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new TabletAreaSelection(tabletHandler)
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AreaSelection = new TabletAreaSelection(tabletHandler)
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{
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RelativeSizeAxes = Axes.X,
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Height = 300,
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@ -37,7 +37,7 @@
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</PackageReference>
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<PackageReference Include="Realm" Version="10.3.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2021.830.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.827.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.907.0" />
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<PackageReference Include="Sentry" Version="3.9.0" />
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<PackageReference Include="SharpCompress" Version="0.28.3" />
|
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<PackageReference Include="NUnit" Version="3.13.2" />
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|
@ -71,7 +71,7 @@
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</ItemGroup>
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||||
<ItemGroup Label="Package References">
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||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.830.0" />
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||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.827.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.907.0" />
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</ItemGroup>
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<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
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<PropertyGroup>
|
||||
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Block a user