diff --git a/osu.Game.Tests/Visual/Editing/TestScenePreviewTime.cs b/osu.Game.Tests/Visual/Editing/TestScenePreviewTime.cs index f95851f646..213eb4b175 100644 --- a/osu.Game.Tests/Visual/Editing/TestScenePreviewTime.cs +++ b/osu.Game.Tests/Visual/Editing/TestScenePreviewTime.cs @@ -1,9 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using NUnit.Framework; +using osu.Framework.Testing; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; +using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; namespace osu.Game.Tests.Visual.Editing { @@ -12,12 +15,21 @@ namespace osu.Game.Tests.Visual.Editing protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); [Test] - public void TestSetPreviewTimingPoint() + public void TestSceneSetPreviewTimingPoint() { AddStep("seek to 1000", () => EditorClock.Seek(1000)); AddAssert("time is 1000", () => EditorClock.CurrentTime == 1000); AddStep("set current time as preview point", () => Editor.SetCurrectTimeAsPreview()); AddAssert("preview time is 1000", () => EditorBeatmap.PreviewTime.Value == 1000); } + + [Test] + public void TestScenePreviewTimeline() + { + AddStep("set preview time to -1", () => EditorBeatmap.PreviewTime.Value = -1); + AddAssert("preview time line should not show", () => Editor.ChildrenOfType().Single().Alpha == 0); + AddStep("set preview time to 1000", () => EditorBeatmap.PreviewTime.Value = 1000); + AddAssert("preview time line should show", () => Editor.ChildrenOfType().Single().Alpha == 1); + } } } diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/PreviewTimePart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/PreviewTimePart.cs index a09d93fd5a..6149900fdc 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/PreviewTimePart.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/PreviewTimePart.cs @@ -14,6 +14,10 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts { base.LoadBeatmap(beatmap); Add(new PreviewTimeVisualisation(beatmap.PreviewTime)); + beatmap.PreviewTime.BindValueChanged(s => + { + Alpha = s.NewValue == -1 ? 0 : 1; + }, true); } private partial class PreviewTimeVisualisation : PointVisualisation