Expose durations from MainMenu and reorder

This commit is contained in:
David Zhao 2019-07-05 13:08:45 +09:00
parent be4e7d0f50
commit 79d6670dc5
2 changed files with 14 additions and 14 deletions

View File

@ -48,8 +48,8 @@ public TestSceneButtonSystem()
AddStep("Exiting menu", () => AddStep("Exiting menu", () =>
{ {
buttons.State = ButtonSystemState.EnteringMode; buttons.State = ButtonSystemState.EnteringMode;
buttons.FadeOut(400, Easing.InSine); buttons.FadeOut(MainMenu.FADE_OUT_DURATION, Easing.InSine);
buttons.MoveTo(new Vector2(-800, 0), 400, Easing.InSine); buttons.MoveTo(new Vector2(-800, 0), MainMenu.FADE_OUT_DURATION, Easing.InSine);
logo.FadeOut(300, Easing.InSine) logo.FadeOut(300, Easing.InSine)
.ScaleTo(0.2f, 300, Easing.InSine); .ScaleTo(0.2f, 300, Easing.InSine);
}); });
@ -57,8 +57,8 @@ public TestSceneButtonSystem()
AddStep("Entering menu", () => AddStep("Entering menu", () =>
{ {
buttons.State = ButtonSystemState.Play; buttons.State = ButtonSystemState.Play;
buttons.FadeIn(400, Easing.OutQuint); buttons.FadeIn(MainMenu.FADE_IN_DURATION, Easing.OutQuint);
buttons.MoveTo(new Vector2(0), 400, Easing.OutQuint); buttons.MoveTo(new Vector2(0), MainMenu.FADE_IN_DURATION, Easing.OutQuint);
logo.FadeColour(Color4.White, 100, Easing.OutQuint); logo.FadeColour(Color4.White, 100, Easing.OutQuint);
logo.FadeIn(100, Easing.OutQuint); logo.FadeIn(100, Easing.OutQuint);
}); });

View File

@ -23,7 +23,9 @@ namespace osu.Game.Screens.Menu
{ {
public class MainMenu : OsuScreen public class MainMenu : OsuScreen
{ {
private ButtonSystem buttons; public const float FADE_IN_DURATION = 300;
public const float FADE_OUT_DURATION = 400;
public override bool HideOverlaysOnEnter => buttons == null || buttons.State == ButtonSystemState.Initial; public override bool HideOverlaysOnEnter => buttons == null || buttons.State == ButtonSystemState.Initial;
@ -35,6 +37,8 @@ public class MainMenu : OsuScreen
private MenuSideFlashes sideFlashes; private MenuSideFlashes sideFlashes;
private ButtonSystem buttons;
[Resolved] [Resolved]
private GameHost host { get; set; } private GameHost host { get; set; }
@ -141,12 +145,10 @@ protected override void LogoArriving(OsuLogo logo, bool resuming)
{ {
buttons.State = ButtonSystemState.TopLevel; buttons.State = ButtonSystemState.TopLevel;
const float length = 300; this.FadeIn(FADE_IN_DURATION, Easing.OutQuint);
this.MoveTo(new Vector2(0, 0), FADE_IN_DURATION, Easing.OutQuint);
this.FadeIn(length, Easing.OutQuint); sideFlashes.Delay(FADE_IN_DURATION).FadeIn(64, Easing.InQuint);
this.MoveTo(new Vector2(0, 0), length, Easing.OutQuint);
sideFlashes.Delay(length).FadeIn(64, Easing.InQuint);
} }
} }
@ -171,12 +173,10 @@ public override void OnSuspending(IScreen next)
{ {
base.OnSuspending(next); base.OnSuspending(next);
const float length = 400;
buttons.State = ButtonSystemState.EnteringMode; buttons.State = ButtonSystemState.EnteringMode;
this.FadeOut(length, Easing.InSine); this.FadeOut(FADE_OUT_DURATION, Easing.InSine);
this.MoveTo(new Vector2(-800, 0), length, Easing.InSine); this.MoveTo(new Vector2(-800, 0), FADE_OUT_DURATION, Easing.InSine);
sideFlashes.FadeOut(64, Easing.OutQuint); sideFlashes.FadeOut(64, Easing.OutQuint);
} }