From 79ac64a0885620f9755fb5cc82cb226c34cb21c5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Oct 2021 19:40:35 +0900 Subject: [PATCH] Split out editor save steps to try and catch test failure --- osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs index 2258a209e2..f4e704b22b 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs @@ -41,11 +41,11 @@ namespace osu.Game.Tests.Visual.Editing AddStep("Move to playfield", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre)); AddStep("Place single hitcircle", () => InputManager.Click(MouseButton.Left)); - AddStep("Save and exit", () => - { - InputManager.Keys(PlatformAction.Save); - InputManager.Key(Key.Escape); - }); + AddAssert("Beatmap contains single hitcircle", () => editorBeatmap.HitObjects.Count == 1); + + AddStep("Save", () => InputManager.Keys(PlatformAction.Save)); + + AddStep("Exit", () => InputManager.Key(Key.Escape)); AddUntilStep("Wait for main menu", () => Game.ScreenStack.CurrentScreen is MainMenu);