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Rewrite ChangelogHeader.cs
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@ -26,9 +26,7 @@ namespace osu.Game.Overlays.Changelog
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private readonly TextBadgePairListing listing;
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private readonly TextBadgePairRelease releaseStream;
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public Action OnListingActivated;
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public APIChangelog ChangelogEntry;
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public Action ListingActivated;
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private const float cover_height = 280;
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private const float title_height = 50;
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@ -160,41 +158,21 @@ namespace osu.Game.Overlays.Changelog
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Origin = Anchor.CentreLeft,
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},
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};
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// is this a bad way to do this?
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OnLoadComplete = d =>
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{
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releaseStream.OnActivation = () =>
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{
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listing.Deactivate();
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chevron.MoveToX(0, 100).FadeIn(100);
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};
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listing.OnActivation = () =>
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{
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releaseStream.Deactivate();
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chevron.MoveToX(-20, 100).FadeOut(100);
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changeHeaderText("Listing");
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OnListingActivated?.Invoke();
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};
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};
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}
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public void ShowReleaseStream()
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public void ShowBuild(string updateStream, string version)
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{
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releaseStream.Activate(String.Join(" ",
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ChangelogEntry.UpdateStream.DisplayName, ChangelogEntry.DisplayVersion));
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changeHeaderText(ChangelogEntry.UpdateStream.DisplayName);
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}
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private void changeHeaderText(string headerText)
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{
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titleStream.Text = headerText;
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listing.Deactivate();
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releaseStream.Activate($"{updateStream} {version}");
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titleStream.Text = updateStream;
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titleStream.FlashColour(Color4.White, 500, Easing.OutQuad);
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}
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public void ActivateListing() => listing.Activate();
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public bool IsListingActivated() => listing.IsActivated;
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public void ShowListing()
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{
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releaseStream.Deactivate();
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listing.Activate();
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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