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Merge pull request #14064 from peppy/mute-mod-improvements
Add extra settings to "Muted" mod
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commit
7948ca9195
@ -1,14 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mods
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{
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@ -22,27 +26,79 @@ namespace osu.Game.Rulesets.Mods
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public override double ScoreMultiplier => 1;
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}
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public abstract class ModMuted<TObject> : ModMuted, IApplicableToDrawableRuleset<TObject>, IApplicableToTrack
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public abstract class ModMuted<TObject> : ModMuted, IApplicableToDrawableRuleset<TObject>, IApplicableToTrack, IApplicableToScoreProcessor
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where TObject : HitObject
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{
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private readonly BindableNumber<double> volumeAdjust = new BindableDouble();
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private readonly BindableNumber<double> mainVolumeAdjust = new BindableDouble(0.5);
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private readonly BindableNumber<double> metronomeVolumeAdjust = new BindableDouble(0.5);
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[SettingSource("Enable metronome", "Add a metronome to help you keep track of the rhythm.")]
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private BindableNumber<int> currentCombo;
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[SettingSource("Enable metronome", "Add a metronome beat to help you keep track of the rhythm.")]
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public BindableBool EnableMetronome { get; } = new BindableBool
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{
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Default = true,
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Value = true
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};
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[SettingSource("Final volume at combo", "The combo count at which point the track reaches its final volume.")]
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public BindableInt MuteComboCount { get; } = new BindableInt
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{
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Default = 100,
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Value = 100,
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MinValue = 0,
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MaxValue = 500,
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};
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[SettingSource("Start muted", "Increase volume as combo builds.")]
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public BindableBool InverseMuting { get; } = new BindableBool
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{
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Default = false,
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Value = false
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};
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[SettingSource("Mute hit sounds", "Hit sounds are also muted alongside the track.")]
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public BindableBool AffectsHitSounds { get; } = new BindableBool
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{
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Default = true,
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Value = true
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};
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public void ApplyToTrack(ITrack track)
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{
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track.AddAdjustment(AdjustableProperty.Volume, volumeAdjust);
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track.AddAdjustment(AdjustableProperty.Volume, mainVolumeAdjust);
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}
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public void ApplyToDrawableRuleset(DrawableRuleset<TObject> drawableRuleset)
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{
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if (EnableMetronome.Value)
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drawableRuleset.Overlays.Add(new Metronome(drawableRuleset.Beatmap.HitObjects.First().StartTime));
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{
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Metronome metronome;
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drawableRuleset.Overlays.Add(metronome = new Metronome(drawableRuleset.Beatmap.HitObjects.First().StartTime));
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metronome.AddAdjustment(AdjustableProperty.Volume, metronomeVolumeAdjust);
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}
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if (AffectsHitSounds.Value)
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drawableRuleset.Audio.AddAdjustment(AdjustableProperty.Volume, mainVolumeAdjust);
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}
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public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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{
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currentCombo = scoreProcessor.Combo.GetBoundCopy();
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currentCombo.BindValueChanged(combo =>
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{
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double dimFactor = Math.Min(1, (double)combo.NewValue / MuteComboCount.Value);
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if (InverseMuting.Value)
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dimFactor = 1 - dimFactor;
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scoreProcessor.TransformBindableTo(metronomeVolumeAdjust, dimFactor, 500, Easing.OutQuint);
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scoreProcessor.TransformBindableTo(mainVolumeAdjust, 1 - dimFactor, 500, Easing.OutQuint);
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}, true);
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}
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
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}
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}
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@ -1,29 +1,30 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Input.Handlers;
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using osu.Game.Overlays;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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@ -98,6 +99,14 @@ namespace osu.Game.Rulesets.UI
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private DrawableRulesetDependencies dependencies;
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/// <summary>
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/// Audio adjustments which are applied to the playfield.
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/// </summary>
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/// <remarks>
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/// Does not affect <see cref="Overlays"/>.
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/// </remarks>
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public IAdjustableAudioComponent Audio { get; private set; }
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/// <summary>
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/// Creates a ruleset visualisation for the provided ruleset and beatmap.
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/// </summary>
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@ -155,23 +164,28 @@ namespace osu.Game.Rulesets.UI
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[BackgroundDependencyLoader]
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private void load(CancellationToken? cancellationToken)
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{
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InternalChildren = new Drawable[]
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AudioContainer audioContainer;
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InternalChild = frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
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{
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frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
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FrameStablePlayback = FrameStablePlayback,
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Children = new Drawable[]
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{
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FrameStablePlayback = FrameStablePlayback,
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Children = new Drawable[]
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FrameStableComponents,
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audioContainer = new AudioContainer
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{
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FrameStableComponents,
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KeyBindingInputManager
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RelativeSizeAxes = Axes.Both,
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Child = KeyBindingInputManager
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.WithChild(CreatePlayfieldAdjustmentContainer()
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.WithChild(Playfield)
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),
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Overlays,
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}
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},
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},
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Overlays,
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}
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};
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Audio = audioContainer;
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if ((ResumeOverlay = CreateResumeOverlay()) != null)
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{
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AddInternal(CreateInputManager()
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