Cleanup logic

This commit is contained in:
Javier Flores 2017-05-18 20:19:00 -05:00 committed by GitHub
parent f4c7a02a6f
commit 793b760ff2
1 changed files with 11 additions and 13 deletions

View File

@ -1,4 +1,4 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -12,8 +12,8 @@ namespace osu.Game.Graphics.Containers
public class BeatSyncedContainer : Container public class BeatSyncedContainer : Container
{ {
private Bindable<WorkingBeatmap> beatmap; private Bindable<WorkingBeatmap> beatmap;
private int beat; private int lastBeat;
private double timingPointStart; private double lastTimingPointStart;
//This is to avoid sending new beats when not at the very start of the beat //This is to avoid sending new beats when not at the very start of the beat
private const int seek_tolerance = 20; private const int seek_tolerance = 20;
private const double min_beat_length = 1E-100; private const double min_beat_length = 1E-100;
@ -22,27 +22,25 @@ protected override void Update()
{ {
if (beatmap.Value != null) if (beatmap.Value != null)
{ {
double currentTime = beatmap.Value.Track.CurrentTime; double trackCurrentTime = beatmap.Value.Track.CurrentTime;
ControlPoint kiaiControlPoint; ControlPoint kiaiControlPoint;
ControlPoint controlPoint = beatmap.Value.Beatmap.TimingInfo.TimingPointAt(currentTime, out kiaiControlPoint); ControlPoint controlPoint = beatmap.Value.Beatmap.TimingInfo.TimingPointAt(trackCurrentTime, out kiaiControlPoint);
if (controlPoint != null) if (controlPoint != null)
{ {
double oldTimingPointStart = timingPointStart;
double beatLength = controlPoint.BeatLength; double beatLength = controlPoint.BeatLength;
int oldBeat = beat;
bool kiai = kiaiControlPoint?.KiaiMode ?? false; bool kiai = kiaiControlPoint?.KiaiMode ?? false;
timingPointStart = controlPoint.Time; double timingPointStart = controlPoint.Time;
int beat = beatLength > min_beat_length ? (int)((trackCurrentTime - timingPointStart) / beatLength) : 0;
beat = beatLength > min_beat_length ? (int)((currentTime - timingPointStart) / beatLength) : 0;
//should we handle negative beats? (before the start of the controlPoint)
//The beats before the start of the first control point are off by 1, this should do the trick //The beats before the start of the first control point are off by 1, this should do the trick
if (currentTime < timingPointStart) if (trackCurrentTime < timingPointStart)
beat--; beat--;
if ((timingPointStart != oldTimingPointStart || beat != oldBeat) && (int)((currentTime - timingPointStart) % beatLength) <= seek_tolerance) if ((timingPointStart != lastTimingPointStart || beat != lastBeat) && (int)((trackCurrentTime - timingPointStart) % beatLength) <= seek_tolerance)
OnNewBeat(beat, beatLength, controlPoint.TimeSignature, kiai); OnNewBeat(beat, beatLength, controlPoint.TimeSignature, kiai);
lastBeat = beat;
lastTimingPointStart = timingPointStart;
} }
} }
} }