mirror of https://github.com/ppy/osu
Add loading spinner in case load takes longer than expected
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ddaa95a1ca
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@ -6,6 +6,7 @@
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Menu;
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namespace osu.Game.Screens.Edit
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namespace osu.Game.Screens.Edit
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@ -43,10 +44,16 @@ protected override void LogoArriving(OsuLogo logo, bool resuming)
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}
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}
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}
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}
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private void pushEditor()
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[BackgroundDependencyLoader]
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private void load()
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{
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{
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this.Push(new Editor(this));
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AddRangeInternal(new Drawable[]
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ValidForResume = false;
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{
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new LoadingSpinner(true)
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{
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State = { Value = Visibility.Visible },
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}
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});
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}
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}
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public void ScheduleDifficultySwitch(BeatmapInfo beatmapInfo)
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public void ScheduleDifficultySwitch(BeatmapInfo beatmapInfo)
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@ -62,6 +69,12 @@ public void ScheduleDifficultySwitch(BeatmapInfo beatmapInfo)
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});
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});
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}
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}
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private void pushEditor()
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{
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this.Push(new Editor(this));
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ValidForResume = false;
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}
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public void CancelPendingDifficultySwitch()
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public void CancelPendingDifficultySwitch()
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{
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{
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scheduledDifficultySwitch?.Cancel();
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scheduledDifficultySwitch?.Cancel();
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