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https://github.com/ppy/osu
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Merge pull request #12781 from Game4all/directory-select-screen
Implement a directory selection screen
This commit is contained in:
commit
7921930a92
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using System.IO;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Screens;
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using osuTK;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Framework.Screens;
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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public abstract class DirectorySelectScreen : OsuScreen
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{
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private TriangleButton selectionButton;
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private DirectorySelector directorySelector;
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/// <summary>
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/// Text to display in the header to inform the user of what they are selecting.
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/// </summary>
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public abstract LocalisableString HeaderText { get; }
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/// <summary>
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/// Called upon selection of a directory by the user.
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/// </summary>
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/// <param name="directory">The selected directory</param>
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protected abstract void OnSelection(DirectoryInfo directory);
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/// <summary>
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/// Whether the current directory is considered to be valid and can be selected.
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/// </summary>
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/// <param name="info">The current directory.</param>
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/// <returns>Whether the selected directory is considered valid.</returns>
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protected virtual bool IsValidDirectory(DirectoryInfo info) => true;
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/// <summary>
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/// The path at which to start selection from.
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/// </summary>
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protected virtual DirectoryInfo InitialPath => null;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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InternalChild = new Container
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{
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Masking = true,
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CornerRadius = 10,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(0.5f, 0.8f),
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.GreySeafoamDark
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},
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.Relative, 0.8f),
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new Dimension(),
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},
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Content = new[]
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{
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new Drawable[]
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{
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new OsuSpriteText
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{
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Text = HeaderText,
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Font = OsuFont.Default.With(size: 40),
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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}
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},
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new Drawable[]
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{
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directorySelector = new DirectorySelector
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{
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RelativeSizeAxes = Axes.Both,
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}
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},
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new Drawable[]
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{
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selectionButton = new TriangleButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 300,
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Text = "Select directory",
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Action = () => OnSelection(directorySelector.CurrentPath.Value)
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},
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}
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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if (InitialPath != null)
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directorySelector.CurrentPath.Value = InitialPath;
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directorySelector.CurrentPath.BindValueChanged(e => selectionButton.Enabled.Value = e.NewValue != null && IsValidDirectory(e.NewValue), true);
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base.LoadComplete();
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}
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public override void OnSuspending(IScreen next)
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{
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base.OnSuspending(next);
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this.FadeOut(250);
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}
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}
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}
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@ -4,24 +4,19 @@
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using System;
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using System;
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using System.IO;
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using System.IO;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Screens;
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using osuTK;
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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{
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public class MigrationSelectScreen : OsuScreen
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public class MigrationSelectScreen : DirectorySelectScreen
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{
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{
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private DirectorySelector directorySelector;
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[Resolved]
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private Storage storage { get; set; }
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protected override DirectoryInfo InitialPath => new DirectoryInfo(storage.GetFullPath(string.Empty)).Parent;
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public override bool AllowExternalScreenChange => false;
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public override bool AllowExternalScreenChange => false;
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@ -29,84 +24,11 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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public override bool HideOverlaysOnEnter => true;
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public override bool HideOverlaysOnEnter => true;
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[BackgroundDependencyLoader(true)]
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public override LocalisableString HeaderText => "Please select a new location";
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private void load(OsuGame game, Storage storage, OsuColour colours)
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protected override void OnSelection(DirectoryInfo directory)
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{
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{
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game?.Toolbar.Hide();
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var target = directory;
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// begin selection in the parent directory of the current storage location
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var initialPath = new DirectoryInfo(storage.GetFullPath(string.Empty)).Parent?.FullName;
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InternalChild = new Container
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{
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Masking = true,
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CornerRadius = 10,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(0.5f, 0.8f),
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Children = new Drawable[]
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{
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new Box
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{
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Colour = colours.GreySeafoamDark,
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RelativeSizeAxes = Axes.Both,
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},
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.Relative, 0.8f),
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new Dimension(),
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},
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Content = new[]
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{
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new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Please select a new location",
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Font = OsuFont.Default.With(size: 40)
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},
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},
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new Drawable[]
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{
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directorySelector = new DirectorySelector(initialPath)
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{
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RelativeSizeAxes = Axes.Both,
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}
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},
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new Drawable[]
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{
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new TriangleButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 300,
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Text = "Begin folder migration",
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Action = start
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},
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}
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}
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}
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}
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};
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}
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public override void OnSuspending(IScreen next)
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{
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base.OnSuspending(next);
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this.FadeOut(250);
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}
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private void start()
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{
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var target = directorySelector.CurrentPath.Value;
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try
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try
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{
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{
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