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Merge pull request #5949 from smoogipoo/fix-swell-timeoffset
Fix taiko swell tick judgements having non-zero time offsets
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commit
78f753d919
74
osu.Game.Rulesets.Taiko.Tests/TestSceneSwellJudgements.cs
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74
osu.Game.Rulesets.Taiko.Tests/TestSceneSwellJudgements.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class TestSceneSwellJudgements : PlayerTestScene
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{
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protected new TestPlayer Player => (TestPlayer)base.Player;
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public TestSceneSwellJudgements()
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: base(new TaikoRuleset())
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{
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}
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[Test]
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public void TestZeroTickTimeOffsets()
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{
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AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted);
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AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.Judgement is TaikoSwellTickJudgement).All(r => r.TimeOffset == 0));
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}
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protected override bool Autoplay => true;
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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var beatmap = new Beatmap<TaikoHitObject>
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{
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BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo },
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HitObjects =
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{
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new Swell
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{
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StartTime = 1000,
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Duration = 1000,
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}
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}
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};
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return beatmap;
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}
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protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer();
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protected class TestPlayer : Player
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{
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public readonly List<JudgementResult> Results = new List<JudgementResult>();
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public TestPlayer()
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: base(false, false)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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ScoreProcessor.NewJudgement += r => Results.Add(r);
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}
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}
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}
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}
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@ -14,7 +14,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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}
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public void TriggerResult(HitResult type) => ApplyResult(r => r.Type = type);
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public void TriggerResult(HitResult type)
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{
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HitObject.StartTime = Time.Current;
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ApplyResult(r => r.Type = type);
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Scoring
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/// <summary>
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/// Whether all <see cref="Judgement"/>s have been processed.
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/// </summary>
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protected virtual bool HasCompleted => false;
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public virtual bool HasCompleted => false;
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/// <summary>
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/// Whether this ScoreProcessor has already triggered the failed state.
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@ -205,7 +205,7 @@ namespace osu.Game.Rulesets.Scoring
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private const double combo_portion = 0.7;
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private const double max_score = 1000000;
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protected sealed override bool HasCompleted => JudgedHits == MaxHits;
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public sealed override bool HasCompleted => JudgedHits == MaxHits;
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protected int MaxHits { get; private set; }
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protected int JudgedHits { get; private set; }
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@ -3,6 +3,7 @@
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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@ -40,6 +41,8 @@ namespace osu.Game.Tests.Visual
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protected virtual bool AllowFail => false;
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protected virtual bool Autoplay => false;
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private void loadPlayer()
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{
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var beatmap = CreateBeatmap(ruleset.RulesetInfo);
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@ -49,6 +52,13 @@ namespace osu.Game.Tests.Visual
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if (!AllowFail)
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Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
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if (Autoplay)
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{
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var mod = ruleset.GetAutoplayMod();
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if (mod != null)
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Mods.Value = Mods.Value.Concat(mod.Yield()).ToArray();
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}
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Player = CreatePlayer(ruleset);
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LoadScreen(Player);
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}
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