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Fix renaming a ruleset DLL causing a startup crash
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parent
e0f4c792b8
commit
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using Microsoft.EntityFrameworkCore.Internal;
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using osu.Framework;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Logging;
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@ -96,13 +97,25 @@ namespace osu.Game.Rulesets
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context.SaveChanges();
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// add any other modes
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var existingRulesets = context.RulesetInfo.ToList();
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// add any other rulesets which have assemblies present but are not yet in the database.
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foreach (var r in instances.Where(r => !(r is ILegacyRuleset)))
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{
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if (existingRulesets.FirstOrDefault(ri => ri.InstantiationInfo.Equals(r.RulesetInfo.InstantiationInfo, StringComparison.Ordinal)) == null)
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context.RulesetInfo.Add(r.RulesetInfo);
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{
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var existingSameShortName = existingRulesets.FirstOrDefault(ri => ri.ShortName == r.RulesetInfo.ShortName);
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if (existingSameShortName != null)
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{
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// even if a matching InstantiationInfo was not found, there may be an existing ruleset with the same ShortName.
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// this generally means the user or ruleset provider has renamed their dll but the underlying ruleset is *likely* the same one.
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// in such cases, update the instantiation info of the existing entry to point to the new one.
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existingSameShortName.InstantiationInfo = r.RulesetInfo.InstantiationInfo;
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}
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else
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context.RulesetInfo.Add(r.RulesetInfo);
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}
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}
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context.SaveChanges();
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