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Fix multi-spectator test updating state after removing user
Removing user triggers `playingUsers.Remove`, but doing so before updating the state leads to `EndGameplay` being called with `State == Playing` rather than `Quit`.
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@ -432,8 +432,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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var user = playingUsers.Single(u => u.UserID == userId);
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OnlinePlayDependencies.MultiplayerClient.RemoveUser(user.User.AsNonNull());
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SpectatorClient.SendEndPlay(userId);
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OnlinePlayDependencies.MultiplayerClient.RemoveUser(user.User.AsNonNull());
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playingUsers.Remove(user);
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});
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