mirror of
https://github.com/ppy/osu
synced 2024-12-16 11:56:31 +00:00
Avoid reloading background unnecessariyl when not yet loaded
This commit is contained in:
parent
b83073c2e9
commit
789904ccd1
@ -7,6 +7,7 @@ using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -26,7 +27,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
private const int background_count = 7;
|
||||
private IBindable<APIUser> user;
|
||||
private Bindable<Skin> skin;
|
||||
private Bindable<BackgroundSource> mode;
|
||||
private Bindable<BackgroundSource> source;
|
||||
private Bindable<IntroSequence> introSequence;
|
||||
private readonly SeasonalBackgroundLoader seasonalBackgroundLoader = new SeasonalBackgroundLoader();
|
||||
|
||||
@ -45,14 +46,14 @@ namespace osu.Game.Screens.Backgrounds
|
||||
{
|
||||
user = api.LocalUser.GetBoundCopy();
|
||||
skin = skinManager.CurrentSkin.GetBoundCopy();
|
||||
mode = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource);
|
||||
source = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource);
|
||||
introSequence = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence);
|
||||
|
||||
AddInternal(seasonalBackgroundLoader);
|
||||
|
||||
user.ValueChanged += _ => Scheduler.AddOnce(loadNextIfRequired);
|
||||
skin.ValueChanged += _ => Scheduler.AddOnce(loadNextIfRequired);
|
||||
mode.ValueChanged += _ => Scheduler.AddOnce(loadNextIfRequired);
|
||||
source.ValueChanged += _ => Scheduler.AddOnce(loadNextIfRequired);
|
||||
beatmap.ValueChanged += _ => Scheduler.AddOnce(loadNextIfRequired);
|
||||
introSequence.ValueChanged += _ => Scheduler.AddOnce(loadNextIfRequired);
|
||||
seasonalBackgroundLoader.SeasonalBackgroundChanged += () => Scheduler.AddOnce(loadNextIfRequired);
|
||||
@ -62,7 +63,13 @@ namespace osu.Game.Screens.Backgrounds
|
||||
Next();
|
||||
|
||||
// helper function required for AddOnce usage.
|
||||
void loadNextIfRequired() => Next();
|
||||
void loadNextIfRequired()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
Next();
|
||||
}
|
||||
}
|
||||
|
||||
private ScheduledDelegate nextTask;
|
||||
@ -80,6 +87,8 @@ namespace osu.Game.Screens.Backgrounds
|
||||
if (nextBackground == background)
|
||||
return false;
|
||||
|
||||
Logger.Log("🌅 Background change queued");
|
||||
|
||||
cancellationTokenSource?.Cancel();
|
||||
cancellationTokenSource = new CancellationTokenSource();
|
||||
|
||||
@ -108,12 +117,12 @@ namespace osu.Game.Screens.Backgrounds
|
||||
|
||||
if (newBackground == null && user.Value?.IsSupporter == true)
|
||||
{
|
||||
switch (mode.Value)
|
||||
switch (source.Value)
|
||||
{
|
||||
case BackgroundSource.Beatmap:
|
||||
case BackgroundSource.BeatmapWithStoryboard:
|
||||
{
|
||||
if (mode.Value == BackgroundSource.BeatmapWithStoryboard && AllowStoryboardBackground)
|
||||
if (source.Value == BackgroundSource.BeatmapWithStoryboard && AllowStoryboardBackground)
|
||||
newBackground = new BeatmapBackgroundWithStoryboard(beatmap.Value, getBackgroundTextureName());
|
||||
newBackground ??= new BeatmapBackground(beatmap.Value, getBackgroundTextureName());
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user