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Fix osu!catch fruit rotation being applied too late
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Skinning.Default;
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using osu.Game.Rulesets.Catch.Skinning.Default;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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@ -28,11 +27,10 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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_ => new FruitPiece());
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_ => new FruitPiece());
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}
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}
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protected override void UpdateInitialTransforms()
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protected override void OnApply()
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{
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{
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base.UpdateInitialTransforms();
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base.OnApply();
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ScalingContainer.Rotation = (RandomSingle(1) - 0.5f) * 40;
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ScalingContainer.RotateTo((RandomSingle(1) - 0.5f) * 40);
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}
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}
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}
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}
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}
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}
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