Allow FruitOutline to be used for nested hit objects

This commit is contained in:
ekrctb 2021-07-06 17:15:27 +09:00
parent 0fa7716ced
commit 7833a1b09a

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -18,7 +19,6 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
{
Anchor = Anchor.BottomLeft;
Origin = Anchor.Centre;
Size = new Vector2(2 * CatchHitObject.OBJECT_RADIUS);
InternalChild = new BorderPiece();
}
@ -28,10 +28,10 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
Colour = osuColour.Yellow;
}
public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject hitObject)
public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject hitObject, [CanBeNull] CatchHitObject parent = null)
{
X = hitObject.EffectiveX;
Y = hitObjectContainer.PositionAtTime(hitObject.StartTime);
X = hitObject.EffectiveX - (parent?.OriginalX ?? 0);
Y = hitObjectContainer.PositionAtTime(hitObject.StartTime, parent?.StartTime ?? hitObjectContainer.Time.Current);
Scale = new Vector2(hitObject.Scale);
}
}