diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs index 2b047a4336..38d51aef91 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourDifficultyPreprocessor.cs @@ -18,9 +18,8 @@ public static class TaikoColourDifficultyPreprocessor /// assigning the appropriate s to each , /// and pre-evaluating colour difficulty of each . /// - public static List ProcessAndAssign(List hitObjects) + public static void ProcessAndAssign(List hitObjects) { - List colours = new List(); List encodings = encode(hitObjects); // Assign indexing and encoding data to all relevant objects. Only the first note of each encoding type is @@ -48,8 +47,6 @@ public static List ProcessAndAssign(List diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs deleted file mode 100644 index 2223c8e2d1..0000000000 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyPreprocessor.cs +++ /dev/null @@ -1,21 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Collections.Generic; -using osu.Game.Rulesets.Difficulty.Preprocessing; -using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour; - -namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing -{ - public static class TaikoDifficultyPreprocessor - { - /// - /// Does preprocessing on a list of s. - /// - public static List Process(List difficultyHitObjects) - { - TaikoColourDifficultyPreprocessor.ProcessAndAssign(difficultyHitObjects); - return difficultyHitObjects; - } - } -} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index ceaa3c56b5..ea2f04a3d9 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -13,6 +13,7 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; +using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour; using osu.Game.Rulesets.Taiko.Difficulty.Skills; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Rulesets.Taiko.Objects; @@ -63,7 +64,9 @@ protected override IEnumerable CreateDifficultyHitObjects(I ); } - return TaikoDifficultyPreprocessor.Process(difficultyHitObjects); + TaikoColourDifficultyPreprocessor.ProcessAndAssign(difficultyHitObjects); + + return difficultyHitObjects; } protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)