mirror of https://github.com/ppy/osu
Add setting to toggle metronome in "Target" mod
As mentioned in https://github.com/ppy/osu/discussions/20006#discussioncomment-3496732.
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@ -59,6 +59,9 @@ public class OsuModTarget : ModWithVisibilityAdjustment, IApplicableToDrawableRu
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Value = null
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};
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[SettingSource("Metronome ticks", "Whether a metronome beat should play in the background")]
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public BindableBool Metronome { get; } = new BindableBool(true);
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#region Constants
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/// <summary>
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@ -337,7 +340,8 @@ private void randomizeCirclePos(IReadOnlyList<OsuHitObject> hitObjects, Random r
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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drawableRuleset.Overlays.Add(new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
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if (Metronome.Value)
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drawableRuleset.Overlays.Add(new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
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}
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#endregion
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