Add setting to toggle metronome in "Target" mod

As mentioned in https://github.com/ppy/osu/discussions/20006#discussioncomment-3496732.
This commit is contained in:
Dean Herbert 2022-08-29 17:12:09 +09:00
parent 2b7b77157a
commit 780121eeee
1 changed files with 5 additions and 1 deletions

View File

@ -59,6 +59,9 @@ public class OsuModTarget : ModWithVisibilityAdjustment, IApplicableToDrawableRu
Value = null
};
[SettingSource("Metronome ticks", "Whether a metronome beat should play in the background")]
public BindableBool Metronome { get; } = new BindableBool(true);
#region Constants
/// <summary>
@ -337,7 +340,8 @@ private void randomizeCirclePos(IReadOnlyList<OsuHitObject> hitObjects, Random r
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
drawableRuleset.Overlays.Add(new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
if (Metronome.Value)
drawableRuleset.Overlays.Add(new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
}
#endregion