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Ignore IgnoreHits for flashiness
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@ -319,7 +319,7 @@ namespace osu.Game.Screens.Play
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{
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processor.NewJudgement += judgement =>
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{
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if (judgement.IsHit)
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if (judgement.IsHit && judgement.Type != HitResult.IgnoreHit)
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shd.Flash(judgement);
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};
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}
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