mirror of https://github.com/ppy/osu
Use class with other osu! mods
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628b8be15d
commit
77a618dd71
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@ -2,11 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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@ -17,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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/// <summary>
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/// Adjusts the size of hit objects during their fade in animation.
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/// </summary>
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public abstract class OsuModObjectScaleTween : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
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public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment
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{
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public override ModType Type => ModType.Fun;
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@ -27,33 +24,19 @@ public abstract class OsuModObjectScaleTween : Mod, IReadFromConfig, IApplicable
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protected virtual float EndScale => 1;
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private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
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public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn), typeof(OsuModTraceable) };
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public void ReadFromConfig(OsuConfigManager config)
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protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
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base.ApplyNormalVisibilityState(hitObject, state);
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applyCustomState(hitObject, state);
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}
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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private void applyCustomState(DrawableHitObject drawable, ArmedState state)
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{
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foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
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{
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switch (drawable)
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{
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case DrawableSpinner _:
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continue;
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if (drawable is DrawableSpinner)
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return;
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default:
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drawable.ApplyCustomUpdateState += ApplyCustomState;
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break;
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}
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}
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}
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protected virtual void ApplyCustomState(DrawableHitObject drawable, ArmedState state)
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{
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var h = (OsuHitObject)drawable.HitObject;
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// apply grow effect
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@ -2,12 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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@ -16,7 +12,7 @@
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModSpinIn : Mod, IApplicableToDrawableHitObjects, IReadFromConfig
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public class OsuModSpinIn : ModWithVisibilityAdjustment
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{
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public override string Name => "Spin In";
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public override string Acronym => "SI";
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@ -31,31 +27,17 @@ public class OsuModSpinIn : Mod, IApplicableToDrawableHitObjects, IReadFromConfi
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private const int rotate_offset = 360;
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private const float rotate_starting_width = 2;
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private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
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public void ReadFromConfig(OsuConfigManager config)
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protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
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}
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
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{
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switch (drawable)
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{
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case DrawableSpinner _:
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continue;
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default:
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drawable.ApplyCustomUpdateState += applyZoomState;
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break;
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}
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}
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base.ApplyNormalVisibilityState(hitObject, state);
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applyZoomState(hitObject, state);
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}
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private void applyZoomState(DrawableHitObject drawable, ArmedState state)
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{
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if (drawable is DrawableSpinner)
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return;
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var h = (OsuHitObject)drawable.HitObject;
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switch (drawable)
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@ -2,12 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using System.Collections.Generic;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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@ -15,7 +11,7 @@
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namespace osu.Game.Rulesets.Osu.Mods
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{
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internal class OsuModTraceable : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
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internal class OsuModTraceable : ModWithVisibilityAdjustment
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{
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public override string Name => "Traceable";
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public override string Acronym => "TC";
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@ -24,20 +20,14 @@ internal class OsuModTraceable : Mod, IReadFromConfig, IApplicableToDrawableHitO
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModHidden), typeof(OsuModSpinIn), typeof(OsuModObjectScaleTween) };
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private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
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public void ReadFromConfig(OsuConfigManager config)
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protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
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base.ApplyNormalVisibilityState(hitObject, state);
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applyTraceableState(hitObject, state);
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}
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
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drawable.ApplyCustomUpdateState += ApplyTraceableState;
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}
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protected void ApplyTraceableState(DrawableHitObject drawable, ArmedState state)
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private void applyTraceableState(DrawableHitObject drawable, ArmedState state)
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{
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if (!(drawable is DrawableOsuHitObject))
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return;
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