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https://github.com/ppy/osu
synced 2024-12-14 10:57:41 +00:00
Simplify class structure
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parent
0749a7bb07
commit
774f70e380
@ -60,49 +60,32 @@ namespace osu.Game.Skinning.Components
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public BeatmapAttributeText()
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{
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Text = "BeatInfoDrawable",
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Font = OsuFont.Default.With(size: 40)
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}
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};
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foreach (var type in Enum.GetValues(typeof(BeatmapAttribute)).Cast<BeatmapAttribute>())
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{
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valueDictionary[type] = type.ToString();
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Attribute.BindValueChanged(_ => updateLabel());
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Template.BindValueChanged(f => updateLabel(), true);
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Template.BindValueChanged(_ => updateLabel());
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beatmap.BindValueChanged(b =>
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{
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UpdateBeatmapContent(b.NewValue);
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updateBeatmapContent(b.NewValue);
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updateLabel();
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}, true);
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}
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private void updateLabel()
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{
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string newText = Template.Value.Replace("{Label}", label_dictionary[Attribute.Value].ToString())
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.Replace("{Value}", valueDictionary[Attribute.Value].ToString());
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foreach (var type in Enum.GetValues(typeof(BeatmapAttribute)).Cast<BeatmapAttribute>())
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{
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newText = newText.Replace("{" + type + "}", valueDictionary[type].ToString());
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}
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text.Text = newText;
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}
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public void UpdateBeatmapContent(WorkingBeatmap workingBeatmap)
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private void updateBeatmapContent(WorkingBeatmap workingBeatmap)
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{
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valueDictionary[BeatmapAttribute.Title] = workingBeatmap.BeatmapInfo.Metadata.Title;
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valueDictionary[BeatmapAttribute.Artist] = workingBeatmap.BeatmapInfo.Metadata.Artist;
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@ -117,6 +100,19 @@ namespace osu.Game.Skinning.Components
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valueDictionary[BeatmapAttribute.ApproachRate] = ((double)workingBeatmap.BeatmapInfo.Difficulty.ApproachRate).ToString(@"F2");
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valueDictionary[BeatmapAttribute.StarRating] = workingBeatmap.BeatmapInfo.StarRating.ToString(@"F2");
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}
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private void updateLabel()
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{
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string newText = Template.Value.Replace("{Label}", label_dictionary[Attribute.Value].ToString())
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.Replace("{Value}", valueDictionary[Attribute.Value].ToString());
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foreach (var type in Enum.GetValues(typeof(BeatmapAttribute)).Cast<BeatmapAttribute>())
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{
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newText = newText.Replace("{" + type + "}", valueDictionary[type].ToString());
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}
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text.Text = newText;
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}
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}
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public enum BeatmapAttribute
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