Add transition_duration, remove testing DifficultyIcon

This commit is contained in:
DrabWeb 2017-05-30 19:13:05 -03:00
parent 3aa1f35127
commit 774d37a058
1 changed files with 12 additions and 17 deletions

View File

@ -25,6 +25,7 @@ namespace osu.Game.Screens.Multiplayer
public class RoomInspector : Container
{
private readonly MarginPadding content_padding = new MarginPadding { Horizontal = 20, Vertical = 10 };
private const float transition_duration = 100;
private readonly FillFlowContainer topFlow;
private readonly Box statusStrip;
@ -113,7 +114,7 @@ public RoomInspector()
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
LayoutDuration = 100,
LayoutDuration = transition_duration,
Children = new[]
{
participants = new OsuSpriteText
@ -178,7 +179,7 @@ public RoomInspector()
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
LayoutDuration = 100,
LayoutDuration = transition_duration,
Spacing = new Vector2(5f, 0f),
Children = new Drawable[]
{
@ -349,7 +350,7 @@ public RoomInspector()
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
LayoutDuration = 100,
LayoutDuration = transition_duration,
Spacing = new Vector2(5f),
},
},
@ -363,7 +364,7 @@ public RoomInspector()
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, LocalisationEngine localisation, TextureStore textures, RulesetDatabase rulesets)
private void load(OsuColour colours, LocalisationEngine localisation, TextureStore textures)
{
this.localisation = localisation;
this.colours = colours;
@ -373,12 +374,6 @@ private void load(OsuColour colours, LocalisationEngine localisation, TextureSto
cover.Texture = textures.Get(@"https://a.pomf.cat/mvduor.png");
rulesetContainer.Add(new DifficultyIcon(new BeatmapInfo
{
Ruleset = rulesets.GetRuleset(0),
StarDifficulty = 3.7,
}) { Size = new Vector2(30f) });
//binded here instead of ctor because dependencies are needed
statusBind.ValueChanged += displayStatus;
beatmapBind.ValueChanged += displayBeatmap;
@ -411,14 +406,14 @@ private void displayStatus(RoomStatus value)
status.Text = value.Message;
foreach (Drawable d in new Drawable[] { statusStrip, status })
d.FadeColour(value.GetAppropriateColour(colours), 100);
d.FadeColour(value.GetAppropriateColour(colours), transition_duration);
}
private void displayBeatmap(BeatmapInfo value)
{
if (value != null)
{
rulesetContainer.FadeIn(100);
rulesetContainer.FadeIn(transition_duration);
rulesetContainer.Children = new[]
{
new DifficultyIcon(value)
@ -434,7 +429,7 @@ private void displayBeatmap(BeatmapInfo value)
}
else
{
rulesetContainer.FadeOut(100);
rulesetContainer.FadeOut(transition_duration);
beatmapTitle.Current = null;
beatmapArtist.Current = null;
@ -448,13 +443,13 @@ private void displayMaxParticipants(int? value)
{
if (value == null)
{
participantsSlash.FadeOut(100);
maxParticipants.FadeOut(100);
participantsSlash.FadeOut(transition_duration);
maxParticipants.FadeOut(transition_duration);
}
else
{
participantsSlash.FadeIn(100);
maxParticipants.FadeIn(100);
participantsSlash.FadeIn(transition_duration);
maxParticipants.FadeIn(transition_duration);
maxParticipants.Text = value.ToString();
}
}