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Make MusicController support disabled beatmap bindable
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@ -255,12 +255,16 @@ namespace osu.Game.Overlays
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private void prev()
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{
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if (beatmapBacking.Disabled) return;
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queuedDirection = TransformDirection.Prev;
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playlist.PlayPrevious();
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}
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private void next()
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{
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if (beatmapBacking.Disabled) return;
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queuedDirection = TransformDirection.Next;
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playlist.PlayNext();
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}
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