Correct scale of taiko-glow element

This commit is contained in:
Joppe27 2024-05-25 23:28:51 +02:00
parent d55fa423e9
commit 76f13b21da
1 changed files with 5 additions and 3 deletions

View File

@ -21,6 +21,8 @@ internal partial class LegacyKiaiGlow : BeatSyncedContainer
private Sprite sprite = null!;
private const float base_scale = 0.8f;
[BackgroundDependencyLoader(true)]
private void load(ISkinSource skin, HealthProcessor? healthProcessor)
{
@ -30,7 +32,7 @@ private void load(ISkinSource skin, HealthProcessor? healthProcessor)
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Alpha = 0,
Scale = new Vector2(0.7f),
Scale = new Vector2(base_scale),
Colour = new Colour4(255, 228, 0, 255),
};
@ -58,8 +60,8 @@ private void onNewJudgement(JudgementResult result)
if (!result.IsHit || !isKiaiActive)
return;
sprite.ScaleTo(0.85f).Then()
.ScaleTo(0.7f, 80, Easing.OutQuad);
sprite.ScaleTo(base_scale + 0.15f).Then()
.ScaleTo(base_scale, 80, Easing.OutQuad);
}
}
}